set editor to x86-only; editor loads rules
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@@ -1,10 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Windows.Forms;
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using OpenRA.FileFormats;
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using System.Drawing.Imaging;
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namespace OpenRA.Editor
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{
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@@ -15,7 +15,7 @@ namespace OpenRA.Editor
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InitializeComponent();
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LocateGameRoot();
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LoadMap("cnc", "scm01ea");
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LoadMap("ra", "scm01ea");
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}
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void LoadMap(string mod, string mapname)
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@@ -32,6 +32,9 @@ namespace OpenRA.Editor
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// load the map
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var map = new Map(new Folder("mods/{0}/maps/{1}".F(mod, mapname)));
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Game.LoadModAssemblies(manifest);
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Rules.LoadRules(manifest, map);
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// we're also going to need a tileset...
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var tsinfo = fileMapping[Pair.New(mods[0], map.Theater)];
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var tileset = new TileSet("tileset.til", "templates.ini", tsinfo.First);
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@@ -22,6 +22,7 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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@@ -87,6 +88,10 @@
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRA.FileFormats</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -73,7 +73,7 @@ namespace OpenRA
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Timer.Time("mount temporary packages: {0}");
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}
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static void LoadModAssemblies(Manifest m)
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public static void LoadModAssemblies(Manifest m)
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{
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// All the core namespaces
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var asms = typeof(Game).Assembly.GetNamespaces()
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