set editor to x86-only; editor loads rules

This commit is contained in:
Chris Forbes
2010-05-09 13:02:21 +12:00
parent 9332332771
commit e06b2dd9e6
3 changed files with 11 additions and 3 deletions

View File

@@ -1,10 +1,10 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Windows.Forms;
using OpenRA.FileFormats;
using System.Drawing.Imaging;
namespace OpenRA.Editor
{
@@ -15,7 +15,7 @@ namespace OpenRA.Editor
InitializeComponent();
LocateGameRoot();
LoadMap("cnc", "scm01ea");
LoadMap("ra", "scm01ea");
}
void LoadMap(string mod, string mapname)
@@ -32,6 +32,9 @@ namespace OpenRA.Editor
// load the map
var map = new Map(new Folder("mods/{0}/maps/{1}".F(mod, mapname)));
Game.LoadModAssemblies(manifest);
Rules.LoadRules(manifest, map);
// we're also going to need a tileset...
var tsinfo = fileMapping[Pair.New(mods[0], map.Theater)];
var tileset = new TileSet("tileset.til", "templates.ini", tsinfo.First);

View File

@@ -22,6 +22,7 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@@ -87,6 +88,10 @@
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRA.FileFormats</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@@ -73,7 +73,7 @@ namespace OpenRA
Timer.Time("mount temporary packages: {0}");
}
static void LoadModAssemblies(Manifest m)
public static void LoadModAssemblies(Manifest m)
{
// All the core namespaces
var asms = typeof(Game).Assembly.GetNamespaces()