diff --git a/OpenRA.Mods.RA/AttackTurreted.cs b/OpenRA.Mods.RA/AttackTurreted.cs index 726e408a23..a9a7469ba0 100644 --- a/OpenRA.Mods.RA/AttackTurreted.cs +++ b/OpenRA.Mods.RA/AttackTurreted.cs @@ -49,7 +49,6 @@ namespace OpenRA.Mods.RA return; const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */ - /* todo: choose the appropriate weapon, when only one works against this target */ var weapon = ChooseWeaponForTarget(Target.FromOrder(order)); if (weapon == null) return; diff --git a/OpenRA.Mods.RA/Render/RenderUnitTurreted.cs b/OpenRA.Mods.RA/Render/RenderUnitTurreted.cs index 2cc70d4530..c4e187d57b 100755 --- a/OpenRA.Mods.RA/Render/RenderUnitTurreted.cs +++ b/OpenRA.Mods.RA/Render/RenderUnitTurreted.cs @@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render anims.Add( "turret_{0}".F(i), new AnimationWithOffset( turretAnim, () => Combat.GetTurretPosition( self, facing, turret ), - null) { ZOffset = 1 }); + null) { ZOffset = 70 }); if (attackInfo.MuzzleFlash) { diff --git a/OpenRA.Mods.RA/WithShadow.cs b/OpenRA.Mods.RA/WithShadow.cs index a67ef54aed..0566207df4 100644 --- a/OpenRA.Mods.RA/WithShadow.cs +++ b/OpenRA.Mods.RA/WithShadow.cs @@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA var shadowSprites = r.Select(a => a.WithPalette("shadow")); var flyingSprites = (move.Altitude <= 0) ? r - : r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude)).WithZOffset(3)); + : r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude)).WithZOffset(move.Altitude)); return shadowSprites.Concat(flyingSprites); }