Port nod03b to New Lua
This commit is contained in:
@@ -1,65 +1,67 @@
|
||||
FirstAttackWave = { "e1", "e1", "e2", }
|
||||
SecondAttackWave = { "e1", "e1", "e1", }
|
||||
ThirdAttackWave = { "e1", "e1", "e1", "e2", }
|
||||
FirstAttackWaveUnits = { "e1", "e1", "e2" }
|
||||
SecondAttackWaveUnits = { "e1", "e1", "e1" }
|
||||
ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }
|
||||
|
||||
MissionAccomplished = function()
|
||||
Mission.MissionOver({ player }, nil, true)
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
SendAttackWave = function(units, action)
|
||||
Reinforcements.Reinforce(enemy, units, { GDIBarracksSpawn.Location, WP0.Location, WP1.Location }, 15, action)
|
||||
end
|
||||
|
||||
MissionFailed = function()
|
||||
Mission.MissionOver(nil, { player }, true)
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
FirstAttackWave = function(soldier)
|
||||
soldier.Move(WP2.Location)
|
||||
soldier.Move(WP3.Location)
|
||||
soldier.Move(WP4.Location)
|
||||
soldier.AttackMove(PlayerBase.Location)
|
||||
end
|
||||
|
||||
SendFirstAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, FirstAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP2.Location)
|
||||
Actor.Move(soldier, WP3.Location)
|
||||
Actor.Move(soldier, WP4.Location)
|
||||
--Actor.Move(soldier, WP5.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
SendSecondAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, SecondAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP5.Location)
|
||||
Actor.Move(soldier, WP6.Location)
|
||||
Actor.Move(soldier, WP7.Location)
|
||||
Actor.Move(soldier, WP9.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
SendThirdAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, ThirdAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP2.Location)
|
||||
Actor.Move(soldier, WP3.Location)
|
||||
Actor.Move(soldier, WP4.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
SecondAttackWave = function(soldier)
|
||||
soldier.Move(WP5.Location)
|
||||
soldier.Move(WP6.Location)
|
||||
soldier.Move(WP7.Location)
|
||||
soldier.Move(WP9.Location)
|
||||
soldier.AttackMove(PlayerBase.Location)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
player = OpenRA.GetPlayer("Nod")
|
||||
enemy = OpenRA.GetPlayer("GDI")
|
||||
player = Player.GetPlayer("Nod")
|
||||
enemy = Player.GetPlayer("GDI")
|
||||
|
||||
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
|
||||
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
|
||||
Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
|
||||
|
||||
Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
|
||||
Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
|
||||
Trigger.AfterDelay(Utils.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
|
||||
|
||||
Trigger.OnCapture(TechCenter, function() player.MarkCompletedObjective(nodObjective1) end)
|
||||
Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(Utils.Seconds(2), function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(Utils.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Media.PlayMovieFullscreen("nod3.vqa")
|
||||
OpenRA.RunAfterDelay(25 * 40, SendFirstAttackWave)
|
||||
OpenRA.RunAfterDelay(25 * 80, SendSecondAttackWave)
|
||||
OpenRA.RunAfterDelay(25 * 140, SendThirdAttackWave)
|
||||
Actor.OnCaptured(TechCenter, MissionAccomplished)
|
||||
Actor.OnKilled(TechCenter, MissionFailed)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||
MissionFailed()
|
||||
if player.HasNoRequiredUnits() then
|
||||
enemy.MarkCompletedObjective(gdiObjective)
|
||||
end
|
||||
|
||||
if enemy.HasNoRequiredUnits() then
|
||||
player.MarkCompletedObjective(nodObjective2)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user