Added debug cheat button to grow map resources.
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
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public readonly int AnimationInterval = 750;
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}
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class SeedsResource : ITick
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class SeedsResource : ITick, ISeedableResource
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{
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int ticks;
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int animationTicks;
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@@ -33,27 +33,8 @@ namespace OpenRA.Mods.RA
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{
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if (--ticks <= 0)
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{
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var info = self.Info.Traits.Get<SeedsResourceInfo>();
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var resourceType = self.World.WorldActor
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.TraitsImplementing<ResourceType>()
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.FirstOrDefault(t => t.Info.Name == info.ResourceType);
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if (resourceType == null)
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throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
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var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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var cell = RandomWalk(self.Location, self.World.SharedRandom)
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.Take(info.MaxRange)
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.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y))
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.Cast<CPos?>().FirstOrDefault();
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if (cell != null && self.World.Map.IsInMap(cell.Value) &&
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(resLayer.GetResource(cell.Value) == resourceType
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|| (resLayer.GetResource(cell.Value) == null && resLayer.AllowResourceAt(resourceType, cell.Value))))
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resLayer.AddResource(resourceType, cell.Value, 1);
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ticks = info.Interval;
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Seed(self);
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ticks = self.Info.Traits.Get<SeedsResourceInfo>().Interval;
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}
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if (--animationTicks <= 0)
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@@ -64,6 +45,30 @@ namespace OpenRA.Mods.RA
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}
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}
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public void Seed(Actor self)
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{
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var info = self.Info.Traits.Get<SeedsResourceInfo>();
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var resourceType = self.World.WorldActor
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.TraitsImplementing<ResourceType>()
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.FirstOrDefault(t => t.Info.Name == info.ResourceType);
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if (resourceType == null)
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throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
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var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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var cell = RandomWalk(self.Location, self.World.SharedRandom)
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.Take(info.MaxRange)
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.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y))
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.Cast<CPos?>().FirstOrDefault();
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if (cell != null && self.World.Map.IsInMap(cell.Value) &&
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(resLayer.GetResource(cell.Value) == resourceType
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|| (resLayer.GetResource(cell.Value) == null && resLayer.AllowResourceAt(resourceType, cell.Value))))
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resLayer.AddResource(resourceType, cell.Value, 1);
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}
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static IEnumerable<CPos> RandomWalk(CPos p, Thirdparty.Random r)
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{
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for (; ; )
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