Clean up project settings.
- Create single platform config named x86 and have all projects target x86. - Remove Release config (broken anyway). - For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile). - Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile). - The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly. - Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
This commit is contained in:
@@ -8,7 +8,7 @@
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<RootNamespace>OpenRA</RootNamespace>
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<AssemblyName>OpenRA.CrashDialog</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<OutputPath>..\</OutputPath>
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@@ -16,18 +16,10 @@
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<ErrorReport>prompt</ErrorReport>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\</OutputPath>
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>OpenRA.ico</ApplicationIcon>
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<ApplicationIcon>..\OpenRA.Game\OpenRA.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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@@ -43,8 +35,5 @@
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<ItemGroup>
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<Compile Include="Program.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="OpenRA.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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