avoid additional layers of abstraction
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@@ -94,16 +94,6 @@ namespace OpenRA.Graphics
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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}
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public WPos ViewToWorldPosition(int2 view)
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{
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return worldRenderer.Position(ViewToWorldPx(view));
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}
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public CPos ViewToWorldCellPosition(int2 view)
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{
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return worldRenderer.Position(ViewToWorldPx(view)).ToCPos();
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}
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public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
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public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
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