avoid additional layers of abstraction
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@@ -95,7 +95,7 @@ namespace OpenRA.Widgets
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public void UpdateMouseover()
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{
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TooltipType = WorldTooltipType.None;
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var cell = worldRenderer.Viewport.ViewToWorldCellPosition(Viewport.LastMousePos);
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var cell = worldRenderer.Position(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos)).ToCPos();
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if (!world.Map.IsInMap(cell))
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return;
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