avoid additional layers of abstraction
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@@ -147,7 +147,7 @@ namespace OpenRA.Widgets
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if (o.TargetActor != null)
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world.Add(new FlashTarget(o.TargetActor));
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else if (o.TargetLocation != CPos.Zero)
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world.Add(new MoveFlash(worldRenderer.Viewport.ViewToWorldPosition(mi.Location), world));
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world.Add(new MoveFlash(worldRenderer.Position(worldRenderer.Viewport.ViewToWorldPx(mi.Location)), world));
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}
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}
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