avoid additional layers of abstraction

This commit is contained in:
Matthias Mailänder
2013-11-02 18:12:46 +01:00
parent 05eae2c890
commit e0e3f1155a
6 changed files with 8 additions and 18 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Orders
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public void RenderAfterWorld(WorldRenderer wr, World world)
{
var position = wr.Viewport.ViewToWorldCellPosition(Viewport.LastMousePos);
var position = wr.Position(wr.Viewport.ViewToWorldPx(Viewport.LastMousePos)).ToCPos();
var topLeft = position - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
var actorInfo = Rules.Info[Building];