IChromeButton support & RA rules change for it

This commit is contained in:
Chris Forbes
2010-02-26 21:05:35 +13:00
parent b976447d67
commit e0ecebf204
5 changed files with 70 additions and 40 deletions

View File

@@ -0,0 +1,47 @@
using System;
using System.Linq;
using OpenRa.Orders;
namespace OpenRa.Traits
{
class PowerDownButtonInfo : StatelessTraitInfo<PowerDownButton> { }
class PowerDownButton : IChromeButton
{
public string Image { get { return "repair"; } } // todo: art
public bool Enabled { get { return true; } }
public bool Pressed { get { return Game.controller.orderGenerator is PowerDownOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<PowerDownOrderGenerator>(); }
}
class SellButtonInfo : StatelessTraitInfo<SellButton> { }
class SellButton : IChromeButton
{
public string Image { get { return "sell"; } }
public bool Enabled { get { return true; } }
public bool Pressed { get { return Game.controller.orderGenerator is SellOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<SellOrderGenerator>(); }
}
class RepairButtonInfo : StatelessTraitInfo<RepairButton> { }
class RepairButton : IChromeButton
{
public string Image { get { return "repair"; } } // todo: art
public bool Enabled
{
get
{
if (!Game.Settings.RepairRequiresConyard)
return true;
return Game.world.Queries.OwnedBy[Game.world.LocalPlayer]
.WithTrait<ConstructionYard>().Any();
}
}
public bool Pressed { get { return Game.controller.orderGenerator is RepairOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<RepairOrderGenerator>(); }
}
}