Merge pull request #12074 from RoosterDragon/runtime-long

Change Game.RunTime to a long to prevent overflow
This commit is contained in:
Oliver Brakmann
2016-09-21 18:07:52 +02:00
committed by GitHub
12 changed files with 25 additions and 20 deletions

View File

@@ -506,8 +506,8 @@ namespace OpenRA.Server
break;
case "Pong":
{
int pingSent;
if (!OpenRA.Exts.TryParseIntegerInvariant(so.Data, out pingSent))
long pingSent;
if (!OpenRA.Exts.TryParseInt64Invariant(so.Data, out pingSent))
{
Log.Write("server", "Invalid order pong payload: {0}", so.Data);
break;