Remove our own ReadOnlyDictionary and update usages
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -80,8 +81,7 @@ namespace OpenRA.Mods.Common.Traits
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Footprint = ios.OccupiedCells(Info, location, subCell);
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else
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{
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var footprint = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
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Footprint = new ReadOnlyDictionary<CPos, SubCell>(footprint);
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Footprint = new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
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}
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tooltip = Info.TraitInfos<EditorOnlyTooltipInfo>().FirstOrDefault(info => info.EnabledByDefault) as TooltipInfoBase
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@@ -82,14 +82,14 @@ namespace OpenRA.Mods.Common.Traits
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if (techLevels.Any())
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yield return new LobbyOption("techlevel", TechLevelDropdownLabel, TechLevelDropdownDescription, TechLevelDropdownVisible, TechLevelDropdownDisplayOrder,
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new ReadOnlyDictionary<string, string>(techLevels), TechLevel, TechLevelDropdownLocked);
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techLevels, TechLevel, TechLevelDropdownLocked);
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds
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.ToDictionary(s => s.Key, s => s.Value.Name);
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// NOTE: The server hardcodes special-case logic for this option id
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yield return new LobbyOption("gamespeed", GameSpeedDropdownLabel, GameSpeedDropdownDescription, GameSpeedDropdownVisible, GameSpeedDropdownDisplayOrder,
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new ReadOnlyDictionary<string, string>(gameSpeeds), GameSpeed, GameSpeedDropdownLocked);
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gameSpeeds, GameSpeed, GameSpeedDropdownLocked);
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}
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void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyOption(ID, Label, Description, Visible, DisplayOrder,
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new ReadOnlyDictionary<string, string>(Values), Default, Locked);
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Values, Default, Locked);
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}
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public override object Create(ActorInitializer init) { return new ScriptLobbyDropdown(this); }
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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if (startingUnits.Any())
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yield return new LobbyOption("startingunits", DropdownLabel, DropdownDescription, DropdownVisible, DropdownDisplayOrder,
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new ReadOnlyDictionary<string, string>(startingUnits), StartingUnitsClass, DropdownLocked);
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startingUnits, StartingUnitsClass, DropdownLocked);
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}
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public override object Create(ActorInitializer init) { return new SpawnStartingUnits(this); }
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