Remove our own ReadOnlyDictionary and update usages
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@@ -82,14 +82,14 @@ namespace OpenRA.Mods.Common.Traits
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if (techLevels.Any())
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yield return new LobbyOption("techlevel", TechLevelDropdownLabel, TechLevelDropdownDescription, TechLevelDropdownVisible, TechLevelDropdownDisplayOrder,
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new ReadOnlyDictionary<string, string>(techLevels), TechLevel, TechLevelDropdownLocked);
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techLevels, TechLevel, TechLevelDropdownLocked);
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds
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.ToDictionary(s => s.Key, s => s.Value.Name);
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// NOTE: The server hardcodes special-case logic for this option id
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yield return new LobbyOption("gamespeed", GameSpeedDropdownLabel, GameSpeedDropdownDescription, GameSpeedDropdownVisible, GameSpeedDropdownDisplayOrder,
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new ReadOnlyDictionary<string, string>(gameSpeeds), GameSpeed, GameSpeedDropdownLocked);
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gameSpeeds, GameSpeed, GameSpeedDropdownLocked);
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}
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void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
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