RA special infantry all in mod dll now

This commit is contained in:
Chris Forbes
2010-01-17 10:40:51 +13:00
parent b290d46ddc
commit e160825398
21 changed files with 82 additions and 69 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Mods.RA.Activities
{
class CaptureBuilding : IActivity
{
Actor target;
public CaptureBuilding(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner)
{
if (target.Health == target.Info.Traits.Get<OwnedActorInfo>().HP)
return NextActivity;
target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
else
{
if (target.Health - EngineerCapture.EngineerDamage <= 0)
{
target.Owner = self.Owner;
target.InflictDamage(self, target.Health - EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
else
target.InflictDamage(self, EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
// the engineer is sacrificed.
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

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using OpenRa.Effects;
using OpenRa.Traits.Activities;
namespace OpenRa.Mods.RA.Activities
{
class Demolish : IActivity
{
Actor target;
public IActivity NextActivity { get; set; }
public Demolish( Actor target )
{
this.target = target;
}
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
Game.world.AddFrameEndTask(w => w.Add(new DelayedAction(25*2,
() => target.InflictDamage(self, target.Health, Rules.WarheadInfo["DemolishWarhead"]))));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

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using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Mods.RA.Activities
{
class Infiltrate : IActivity
{
Actor target;
public Infiltrate(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
foreach (var t in target.traits.WithInterface<IAcceptSpy>())
t.OnInfiltrate(target, self);
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Mods.RA.Activities
{
class Steal : IActivity
{
Actor target;
public Steal(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
foreach (var t in target.traits.WithInterface<IAcceptThief>())
t.OnSteal(target, self);
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

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using OpenRa.Mods.RA.Activities;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Mods.RA
{
class C4DemolitionInfo : StatelessTraitInfo<C4Demolition> { }
class C4Demolition : IIssueOrder, IResolveOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
if (!underCursor.traits.Contains<Building>()) return null;
return new Order("C4", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "C4")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 2));
self.QueueActivity(new Demolish(order.TargetActor));
self.QueueActivity(new Move(self.Location, 0));
}
}
}
}

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using OpenRa.Traits.Activities;
using OpenRa.Traits;
using OpenRa.Mods.RA.Activities;
namespace OpenRa.Mods.RA
{
class EngineerCaptureInfo : StatelessTraitInfo<EngineerCapture> { }
class EngineerCapture : IIssueOrder, IResolveOrder
{
public const int EngineerDamage = 300; // todo: push into rules, as a weapon
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!underCursor.traits.Contains<Building>()) return null;
// todo: other bits
return new Order(underCursor.Health <= EngineerDamage ? "Capture" : "Infiltrate",
self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Infiltrate" || order.OrderString == "Capture")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new CaptureBuilding(order.TargetActor));
}
}
}
}

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@@ -46,10 +46,19 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\CaptureBuilding.cs" />
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\Steal.cs" />
<Compile Include="C4Demolition.cs" />
<Compile Include="EngineerCapture.cs" />
<Compile Include="Mine.cs" />
<Compile Include="MineImmune.cs" />
<Compile Include="Minelayer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderSpy.cs" />
<Compile Include="Spy.cs" />
<Compile Include="Thief.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Mods.RA
{
class RenderSpyInfo : RenderInfantryInfo
{
public override object Create(Actor self) { return new RenderSpy(self); }
}
class RenderSpy : RenderInfantry, IRenderModifier
{
public RenderSpy(Actor self)
: base(self)
{
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (self.Owner == Game.LocalPlayer)
return r;
return r.Select(a => a.WithPalette(Game.LocalPlayer.Palette));
}
public override void Tick(Actor self)
{
anim.ChangeImage(self.Owner == Game.LocalPlayer ? GetImage(self) : "e1");
base.Tick(self);
}
}
}

35
OpenRa.Mods.RA/Spy.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
using OpenRa.Mods.RA.Activities;
namespace OpenRa.Mods.RA
{
class SpyInfo : StatelessTraitInfo<Spy> { }
class Spy : IIssueOrder, IResolveOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner) return null;
if (!underCursor.traits.Contains<IAcceptSpy>()) return null;
return new Order("Infiltrate", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Infiltrate")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new Infiltrate(order.TargetActor));
}
}
}
}

30
OpenRa.Mods.RA/Thief.cs Normal file
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using OpenRa.Mods.RA.Activities;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Mods.RA
{
class ThiefInfo : StatelessTraitInfo<Thief> { }
class Thief : IIssueOrder, IResolveOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!underCursor.traits.Contains<IAcceptThief>()) return null;
return new Order("Steal", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Steal")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new Steal(order.TargetActor));
}
}
}
}