RA special infantry all in mod dll now

This commit is contained in:
Chris Forbes
2010-01-17 10:40:51 +13:00
parent b290d46ddc
commit e160825398
21 changed files with 82 additions and 69 deletions

View File

@@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Mods.RA.Activities
{
class CaptureBuilding : IActivity
{
Actor target;
public CaptureBuilding(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner)
{
if (target.Health == target.Info.Traits.Get<OwnedActorInfo>().HP)
return NextActivity;
target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
else
{
if (target.Health - EngineerCapture.EngineerDamage <= 0)
{
target.Owner = self.Owner;
target.InflictDamage(self, target.Health - EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
else
target.InflictDamage(self, EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
// the engineer is sacrificed.
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}