RA special infantry all in mod dll now

This commit is contained in:
Chris Forbes
2010-01-17 10:40:51 +13:00
parent b290d46ddc
commit e160825398
21 changed files with 82 additions and 69 deletions

View File

@@ -0,0 +1,35 @@
using OpenRa.Traits.Activities;
using OpenRa.Traits;
using OpenRa.Mods.RA.Activities;
namespace OpenRa.Mods.RA
{
class EngineerCaptureInfo : StatelessTraitInfo<EngineerCapture> { }
class EngineerCapture : IIssueOrder, IResolveOrder
{
public const int EngineerDamage = 300; // todo: push into rules, as a weapon
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!underCursor.traits.Contains<Building>()) return null;
// todo: other bits
return new Order(underCursor.Health <= EngineerDamage ? "Capture" : "Infiltrate",
self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Infiltrate" || order.OrderString == "Capture")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new CaptureBuilding(order.TargetActor));
}
}
}
}