RA special infantry all in mod dll now

This commit is contained in:
Chris Forbes
2010-01-17 10:40:51 +13:00
parent b290d46ddc
commit e160825398
21 changed files with 82 additions and 69 deletions

View File

@@ -1,12 +1,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits; using OpenRa.Traits;
namespace OpenRa.Effects namespace OpenRa.Effects
{ {
class DelayedAction : IEffect public class DelayedAction : IEffect
{ {
Action a; Action a;
int delay; int delay;

View File

@@ -5,7 +5,7 @@ using OpenRa.Traits;
namespace OpenRa namespace OpenRa
{ {
static class Exts public static class Exts
{ {
public static bool HasModifier(this Modifiers k, Modifiers mod) public static bool HasModifier(this Modifiers k, Modifiers mod)
{ {

View File

@@ -2,7 +2,7 @@ using System;
namespace OpenRa.Graphics namespace OpenRa.Graphics
{ {
class Animation public class Animation
{ {
string name; string name;
public Sequence CurrentSequence { get; private set; } public Sequence CurrentSequence { get; private set; }

View File

@@ -1,9 +1,8 @@
using System.Xml; using System.Xml;
using Ijw.DirectX;
namespace OpenRa.Graphics namespace OpenRa.Graphics
{ {
class Sequence public class Sequence
{ {
readonly Sprite[] sprites; readonly Sprite[] sprites;
readonly int start, length; readonly int start, length;

View File

@@ -134,8 +134,6 @@
<Compile Include="Sync.cs" /> <Compile Include="Sync.cs" />
<Compile Include="Traits\AcceptsOre.cs" /> <Compile Include="Traits\AcceptsOre.cs" />
<Compile Include="Traits\Activities\Attack.cs" /> <Compile Include="Traits\Activities\Attack.cs" />
<Compile Include="Traits\Activities\CaptureBuilding.cs" />
<Compile Include="Traits\Activities\Demolish.cs" />
<Compile Include="Traits\Activities\EnterTransport.cs" /> <Compile Include="Traits\Activities\EnterTransport.cs" />
<Compile Include="Traits\Activities\Fly.cs" /> <Compile Include="Traits\Activities\Fly.cs" />
<Compile Include="Traits\Activities\FlyAttack.cs" /> <Compile Include="Traits\Activities\FlyAttack.cs" />
@@ -166,7 +164,6 @@
<Compile Include="Graphics\OverlayRenderer.cs" /> <Compile Include="Graphics\OverlayRenderer.cs" />
<Compile Include="Graphics\WorldRenderer.cs" /> <Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="Traits\Activities\Idle.cs" /> <Compile Include="Traits\Activities\Idle.cs" />
<Compile Include="Traits\Activities\Infiltrate.cs" />
<Compile Include="Traits\Activities\Land.cs" /> <Compile Include="Traits\Activities\Land.cs" />
<Compile Include="Traits\Activities\Rearm.cs" /> <Compile Include="Traits\Activities\Rearm.cs" />
<Compile Include="Traits\Activities\Repair.cs" /> <Compile Include="Traits\Activities\Repair.cs" />
@@ -216,12 +213,10 @@
<Compile Include="Traits\BelowUnits.cs" /> <Compile Include="Traits\BelowUnits.cs" />
<Compile Include="Traits\Buildable.cs" /> <Compile Include="Traits\Buildable.cs" />
<Compile Include="Traits\Building.cs" /> <Compile Include="Traits\Building.cs" />
<Compile Include="Traits\C4Demolition.cs" />
<Compile Include="Traits\Cargo.cs" /> <Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\Chronoshiftable.cs" /> <Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="Traits\ChronoshiftPaletteEffect.cs" /> <Compile Include="Traits\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronosphere.cs" /> <Compile Include="Traits\Chronosphere.cs" />
<Compile Include="Traits\EngineerCapture.cs" />
<Compile Include="Traits\Explodes.cs" /> <Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\Fake.cs" /> <Compile Include="Traits\Fake.cs" />
<Compile Include="Traits\GeneratesGap.cs" /> <Compile Include="Traits\GeneratesGap.cs" />
@@ -236,12 +231,10 @@
<Compile Include="Traits\LimitedAmmo.cs" /> <Compile Include="Traits\LimitedAmmo.cs" />
<Compile Include="Traits\Passenger.cs" /> <Compile Include="Traits\Passenger.cs" />
<Compile Include="Traits\ProvidesRadar.cs" /> <Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\RenderSpy.cs" />
<Compile Include="Traits\Repairable.cs" /> <Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\Reservable.cs" /> <Compile Include="Traits\Reservable.cs" />
<Compile Include="Traits\Selectable.cs" /> <Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\SelfHealing.cs" /> <Compile Include="Traits\SelfHealing.cs" />
<Compile Include="Traits\Spy.cs" />
<Compile Include="Traits\SquishByTank.cs" /> <Compile Include="Traits\SquishByTank.cs" />
<Compile Include="Traits\Plane.cs" /> <Compile Include="Traits\Plane.cs" />
<Compile Include="Traits\ProductionQueue.cs" /> <Compile Include="Traits\ProductionQueue.cs" />
@@ -268,7 +261,6 @@
<Compile Include="Traits\StoresOre.cs" /> <Compile Include="Traits\StoresOre.cs" />
<Compile Include="Traits\Submarine.cs" /> <Compile Include="Traits\Submarine.cs" />
<Compile Include="Traits\TakeCover.cs" /> <Compile Include="Traits\TakeCover.cs" />
<Compile Include="Traits\Thief.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" /> <Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Turreted.cs" /> <Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\Unit.cs" /> <Compile Include="Traits\Unit.cs" />

View File

@@ -6,7 +6,7 @@ using OpenRa.GameRules;
namespace OpenRa.Traits.Activities namespace OpenRa.Traits.Activities
{ {
class Move : IActivity public class Move : IActivity
{ {
public IActivity NextActivity { get; set; } public IActivity NextActivity { get; set; }

View File

@@ -1,27 +1,5 @@
 
namespace OpenRa.Traits.Activities namespace OpenRa.Traits.Activities
{ {
class Steal : IActivity
{
Actor target;
public Steal(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
foreach (var t in target.traits.WithInterface<IAcceptThief>())
t.OnSteal(target, self);
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
} }

View File

@@ -31,7 +31,7 @@ namespace OpenRa.Traits
public object Create(Actor self) { return new Building(self); } public object Create(Actor self) { return new Building(self); }
} }
class Building : INotifyDamage, IResolveOrder, ITick public class Building : INotifyDamage, IResolveOrder, ITick
{ {
readonly Actor self; readonly Actor self;
public readonly BuildingInfo Info; public readonly BuildingInfo Info;

View File

@@ -1,8 +1,4 @@
using System; using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.GameRules;
using OpenRa.Traits.Activities; using OpenRa.Traits.Activities;
namespace OpenRa.Traits namespace OpenRa.Traits
@@ -81,8 +77,8 @@ namespace OpenRa.Traits
return PipType.Yellow; return PipType.Yellow;
if (!a.traits.Contains<AttackBase>()) if (!a.traits.Contains<AttackBase>())
return PipType.Yellow; // noncombat [E6,SPY,THF] return PipType.Yellow; // noncombat [E6,SPY,THF]
if (a.traits.Contains<C4Demolition>())
return PipType.Red; // E7 // todo: fix E7 color again.
return PipType.Green; return PipType.Green;
} }

View File

@@ -2,12 +2,12 @@
namespace OpenRa.Traits namespace OpenRa.Traits
{ {
class RenderInfantryInfo : RenderSimpleInfo public class RenderInfantryInfo : RenderSimpleInfo
{ {
public override object Create(Actor self) { return new RenderInfantry(self); } public override object Create(Actor self) { return new RenderInfantry(self); }
} }
class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage
{ {
public RenderInfantry(Actor self) public RenderInfantry(Actor self)
: base(self) : base(self)

View File

@@ -1,18 +1,17 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using OpenRa.Graphics; using OpenRa.Graphics;
namespace OpenRa.Traits namespace OpenRa.Traits
{ {
abstract class RenderSimpleInfo : ITraitInfo public abstract class RenderSimpleInfo : ITraitInfo
{ {
public readonly string Image = null; public readonly string Image = null;
public abstract object Create(Actor self); public abstract object Create(Actor self);
} }
abstract class RenderSimple : IRender, ITick public abstract class RenderSimple : IRender, ITick
{ {
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>(); public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } } public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } }

View File

@@ -2,8 +2,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Traits.Activities namespace OpenRa.Mods.RA.Activities
{ {
class CaptureBuilding : IActivity class CaptureBuilding : IActivity
{ {

View File

@@ -1,10 +1,7 @@
using System; using OpenRa.Effects;
using System.Collections.Generic; using OpenRa.Traits.Activities;
using System.Linq;
using System.Text;
using OpenRa.Effects;
namespace OpenRa.Traits.Activities namespace OpenRa.Mods.RA.Activities
{ {
class Demolish : IActivity class Demolish : IActivity
{ {

View File

@@ -1,5 +1,7 @@
 using OpenRa.Traits.Activities;
namespace OpenRa.Traits.Activities using OpenRa.Traits;
namespace OpenRa.Mods.RA.Activities
{ {
class Infiltrate : IActivity class Infiltrate : IActivity
{ {

View File

@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Mods.RA.Activities
{
class Steal : IActivity
{
Actor target;
public Steal(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
foreach (var t in target.traits.WithInterface<IAcceptThief>())
t.OnSteal(target, self);
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

View File

@@ -1,6 +1,8 @@
using OpenRa.Traits.Activities; using OpenRa.Mods.RA.Activities;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Traits namespace OpenRa.Mods.RA
{ {
class C4DemolitionInfo : StatelessTraitInfo<C4Demolition> { } class C4DemolitionInfo : StatelessTraitInfo<C4Demolition> { }

View File

@@ -1,6 +1,8 @@
using OpenRa.Traits.Activities; using OpenRa.Traits.Activities;
using OpenRa.Traits;
using OpenRa.Mods.RA.Activities;
namespace OpenRa.Traits namespace OpenRa.Mods.RA
{ {
class EngineerCaptureInfo : StatelessTraitInfo<EngineerCapture> { } class EngineerCaptureInfo : StatelessTraitInfo<EngineerCapture> { }

View File

@@ -46,10 +46,19 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Activities\CaptureBuilding.cs" />
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\Steal.cs" />
<Compile Include="C4Demolition.cs" />
<Compile Include="EngineerCapture.cs" />
<Compile Include="Mine.cs" /> <Compile Include="Mine.cs" />
<Compile Include="MineImmune.cs" /> <Compile Include="MineImmune.cs" />
<Compile Include="Minelayer.cs" /> <Compile Include="Minelayer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderSpy.cs" />
<Compile Include="Spy.cs" />
<Compile Include="Thief.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj"> <ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">

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@@ -3,8 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using OpenRa.Graphics; using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Traits namespace OpenRa.Mods.RA
{ {
class RenderSpyInfo : RenderInfantryInfo class RenderSpyInfo : RenderInfantryInfo
{ {

View File

@@ -3,8 +3,10 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using OpenRa.Traits.Activities; using OpenRa.Traits.Activities;
using OpenRa.Traits;
using OpenRa.Mods.RA.Activities;
namespace OpenRa.Traits namespace OpenRa.Mods.RA
{ {
class SpyInfo : StatelessTraitInfo<Spy> { } class SpyInfo : StatelessTraitInfo<Spy> { }

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@@ -1,7 +1,8 @@
using OpenRa.Traits.Activities; using OpenRa.Mods.RA.Activities;
using System.Collections.Generic; using OpenRa.Traits;
using System.Linq; using OpenRa.Traits.Activities;
namespace OpenRa.Traits
namespace OpenRa.Mods.RA
{ {
class ThiefInfo : StatelessTraitInfo<Thief> { } class ThiefInfo : StatelessTraitInfo<Thief> { }