RA special infantry all in mod dll now

This commit is contained in:
Chris Forbes
2010-01-17 10:40:51 +13:00
parent b290d46ddc
commit e160825398
21 changed files with 82 additions and 69 deletions

View File

@@ -1,12 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
namespace OpenRa.Effects
{
class DelayedAction : IEffect
public class DelayedAction : IEffect
{
Action a;
int delay;

View File

@@ -5,7 +5,7 @@ using OpenRa.Traits;
namespace OpenRa
{
static class Exts
public static class Exts
{
public static bool HasModifier(this Modifiers k, Modifiers mod)
{

View File

@@ -2,7 +2,7 @@ using System;
namespace OpenRa.Graphics
{
class Animation
public class Animation
{
string name;
public Sequence CurrentSequence { get; private set; }

View File

@@ -1,9 +1,8 @@
using System.Xml;
using Ijw.DirectX;
namespace OpenRa.Graphics
{
class Sequence
public class Sequence
{
readonly Sprite[] sprites;
readonly int start, length;

View File

@@ -134,8 +134,6 @@
<Compile Include="Sync.cs" />
<Compile Include="Traits\AcceptsOre.cs" />
<Compile Include="Traits\Activities\Attack.cs" />
<Compile Include="Traits\Activities\CaptureBuilding.cs" />
<Compile Include="Traits\Activities\Demolish.cs" />
<Compile Include="Traits\Activities\EnterTransport.cs" />
<Compile Include="Traits\Activities\Fly.cs" />
<Compile Include="Traits\Activities\FlyAttack.cs" />
@@ -166,7 +164,6 @@
<Compile Include="Graphics\OverlayRenderer.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="Traits\Activities\Idle.cs" />
<Compile Include="Traits\Activities\Infiltrate.cs" />
<Compile Include="Traits\Activities\Land.cs" />
<Compile Include="Traits\Activities\Rearm.cs" />
<Compile Include="Traits\Activities\Repair.cs" />
@@ -216,12 +213,10 @@
<Compile Include="Traits\BelowUnits.cs" />
<Compile Include="Traits\Buildable.cs" />
<Compile Include="Traits\Building.cs" />
<Compile Include="Traits\C4Demolition.cs" />
<Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="Traits\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronosphere.cs" />
<Compile Include="Traits\EngineerCapture.cs" />
<Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\Fake.cs" />
<Compile Include="Traits\GeneratesGap.cs" />
@@ -236,12 +231,10 @@
<Compile Include="Traits\LimitedAmmo.cs" />
<Compile Include="Traits\Passenger.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\RenderSpy.cs" />
<Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\Reservable.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\SelfHealing.cs" />
<Compile Include="Traits\Spy.cs" />
<Compile Include="Traits\SquishByTank.cs" />
<Compile Include="Traits\Plane.cs" />
<Compile Include="Traits\ProductionQueue.cs" />
@@ -268,7 +261,6 @@
<Compile Include="Traits\StoresOre.cs" />
<Compile Include="Traits\Submarine.cs" />
<Compile Include="Traits\TakeCover.cs" />
<Compile Include="Traits\Thief.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\Unit.cs" />

View File

@@ -6,7 +6,7 @@ using OpenRa.GameRules;
namespace OpenRa.Traits.Activities
{
class Move : IActivity
public class Move : IActivity
{
public IActivity NextActivity { get; set; }

View File

@@ -1,27 +1,5 @@

namespace OpenRa.Traits.Activities
{
class Steal : IActivity
{
Actor target;
public Steal(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
foreach (var t in target.traits.WithInterface<IAcceptThief>())
t.OnSteal(target, self);
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

View File

@@ -31,7 +31,7 @@ namespace OpenRa.Traits
public object Create(Actor self) { return new Building(self); }
}
class Building : INotifyDamage, IResolveOrder, ITick
public class Building : INotifyDamage, IResolveOrder, ITick
{
readonly Actor self;
public readonly BuildingInfo Info;

View File

@@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.GameRules;
using System.Collections.Generic;
using OpenRa.Traits.Activities;
namespace OpenRa.Traits
@@ -81,8 +77,8 @@ namespace OpenRa.Traits
return PipType.Yellow;
if (!a.traits.Contains<AttackBase>())
return PipType.Yellow; // noncombat [E6,SPY,THF]
if (a.traits.Contains<C4Demolition>())
return PipType.Red; // E7
// todo: fix E7 color again.
return PipType.Green;
}

View File

@@ -2,12 +2,12 @@
namespace OpenRa.Traits
{
class RenderInfantryInfo : RenderSimpleInfo
public class RenderInfantryInfo : RenderSimpleInfo
{
public override object Create(Actor self) { return new RenderInfantry(self); }
}
class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage
{
public RenderInfantry(Actor self)
: base(self)

View File

@@ -1,18 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Graphics;
namespace OpenRa.Traits
{
abstract class RenderSimpleInfo : ITraitInfo
public abstract class RenderSimpleInfo : ITraitInfo
{
public readonly string Image = null;
public abstract object Create(Actor self);
}
abstract class RenderSimple : IRender, ITick
public abstract class RenderSimple : IRender, ITick
{
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
public Animation anim { get { return anims[""].Animation; } protected set { anims[""].Animation = value; } }

View File

@@ -2,8 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Traits.Activities
namespace OpenRa.Mods.RA.Activities
{
class CaptureBuilding : IActivity
{

View File

@@ -1,10 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Effects;
using OpenRa.Effects;
using OpenRa.Traits.Activities;
namespace OpenRa.Traits.Activities
namespace OpenRa.Mods.RA.Activities
{
class Demolish : IActivity
{

View File

@@ -1,5 +1,7 @@

namespace OpenRa.Traits.Activities
using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Mods.RA.Activities
{
class Infiltrate : IActivity
{

View File

@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
namespace OpenRa.Mods.RA.Activities
{
class Steal : IActivity
{
Actor target;
public Steal(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
foreach (var t in target.traits.WithInterface<IAcceptThief>())
t.OnSteal(target, self);
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}

View File

@@ -1,6 +1,8 @@
using OpenRa.Traits.Activities;
using OpenRa.Mods.RA.Activities;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Traits
namespace OpenRa.Mods.RA
{
class C4DemolitionInfo : StatelessTraitInfo<C4Demolition> { }

View File

@@ -1,6 +1,8 @@
using OpenRa.Traits.Activities;
using OpenRa.Traits;
using OpenRa.Mods.RA.Activities;
namespace OpenRa.Traits
namespace OpenRa.Mods.RA
{
class EngineerCaptureInfo : StatelessTraitInfo<EngineerCapture> { }

View File

@@ -46,10 +46,19 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\CaptureBuilding.cs" />
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\Steal.cs" />
<Compile Include="C4Demolition.cs" />
<Compile Include="EngineerCapture.cs" />
<Compile Include="Mine.cs" />
<Compile Include="MineImmune.cs" />
<Compile Include="Minelayer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderSpy.cs" />
<Compile Include="Spy.cs" />
<Compile Include="Thief.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">

View File

@@ -3,8 +3,9 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Traits
namespace OpenRa.Mods.RA
{
class RenderSpyInfo : RenderInfantryInfo
{

View File

@@ -3,8 +3,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits.Activities;
using OpenRa.Traits;
using OpenRa.Mods.RA.Activities;
namespace OpenRa.Traits
namespace OpenRa.Mods.RA
{
class SpyInfo : StatelessTraitInfo<Spy> { }

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@@ -1,7 +1,8 @@
using OpenRa.Traits.Activities;
using System.Collections.Generic;
using System.Linq;
namespace OpenRa.Traits
using OpenRa.Mods.RA.Activities;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Mods.RA
{
class ThiefInfo : StatelessTraitInfo<Thief> { }