fix the end game dialog not showing which objectives failed
- don't mark everything as failed just because one objective did - remove fake objectives workarounds for non-playable factions
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@@ -41,6 +41,7 @@ namespace OpenRA
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public readonly PlayerReference PlayerReference;
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public bool IsBot;
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public int SpawnPoint;
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public bool HasObjectives = false;
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public Shroud Shroud;
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public World World { get; private set; }
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