fix the end game dialog not showing which objectives failed
- don't mark everything as failed just because one objective did - remove fake objectives workarounds for non-playable factions
This commit is contained in:
@@ -111,8 +111,6 @@ WorldLoaded = function()
|
||||
|
||||
Media.PlayMovieFullscreen("mcv.vqa", function()
|
||||
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
|
||||
ussr.AddPrimaryObjective("Defend your base.")
|
||||
ukraine.AddPrimaryObjective("Destroy the convoy.")
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)
|
||||
|
||||
Reference in New Issue
Block a user