fix the end game dialog not showing which objectives failed

- don't mark everything as failed just because one objective did
- remove fake objectives workarounds for non-playable factions
This commit is contained in:
Matthias Mailänder
2014-12-06 20:02:16 +01:00
parent de28df2c41
commit e16bc064a0
4 changed files with 8 additions and 9 deletions

View File

@@ -111,8 +111,6 @@ WorldLoaded = function()
Media.PlayMovieFullscreen("mcv.vqa", function()
ConquestObjective = player.AddPrimaryObjective("Secure the area.")
ussr.AddPrimaryObjective("Defend your base.")
ukraine.AddPrimaryObjective("Destroy the convoy.")
end)
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(allies, "MissionTimerInitialised") end)