Add Int32Matrix4x4 struct.
This allows matrices to be represented as a value type, and additionally allows avoiding array allocations when calculating rotations.
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@@ -106,6 +106,7 @@
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<Compile Include="Actor.cs" />
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<Compile Include="CacheStorage.cs" />
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<Compile Include="FileSystem\IPackage.cs" />
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<Compile Include="Primitives\Int32Matrix4x4.cs" />
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<Compile Include="LogProxy.cs" />
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<Compile Include="Map\MapGrid.cs" />
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<Compile Include="Map\MapPlayers.cs" />
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