Add Int32Matrix4x4 struct.

This allows matrices to be represented as a value type, and additionally allows avoiding array allocations when calculating rotations.
This commit is contained in:
RoosterDragon
2018-03-17 16:44:41 +00:00
committed by abcdefg30
parent 5bd5a384b7
commit e17ede34ef
6 changed files with 148 additions and 52 deletions

View File

@@ -106,6 +106,7 @@
<Compile Include="Actor.cs" />
<Compile Include="CacheStorage.cs" />
<Compile Include="FileSystem\IPackage.cs" />
<Compile Include="Primitives\Int32Matrix4x4.cs" />
<Compile Include="LogProxy.cs" />
<Compile Include="Map\MapGrid.cs" />
<Compile Include="Map\MapPlayers.cs" />