added flare to paratroopers power

This commit is contained in:
Chris Forbes
2010-04-12 20:06:27 +12:00
parent 4d2c5ea83c
commit e1852cadd3
6 changed files with 44 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -83,6 +83,7 @@
<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
<Compile Include="Traits\AI\ReturnOnIdle.cs" />
<Compile Include="Traits\Render\HiddenUnderFog.cs" />
<Compile Include="Traits\Render\RenderFlare.cs" />
<Compile Include="Traits\World\Shroud.cs" />
<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />

View File

@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits.Render
{
class RenderFlareInfo : RenderSimpleInfo
{
public override object Create(Actor self) { return new RenderFlare(self); }
}
class RenderFlare : RenderSimple
{
public RenderFlare(Actor self)
: base(self, () => 0)
{
anim.PlayThen("open", () => anim.PlayRepeating("idle"));
}
}
}