added flare to paratroopers power
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@@ -35,10 +35,12 @@ namespace OpenRA.Mods.RA
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{
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readonly List<int2> droppedAt = new List<int2>();
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int2 lz;
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Actor flare;
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public void SetLZ( int2 lz )
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public void SetLZ( int2 lz, Actor flare )
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{
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this.lz = lz;
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this.flare = flare;
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droppedAt.Clear();
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}
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@@ -76,6 +78,13 @@ namespace OpenRA.Mods.RA
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self.CancelActivity();
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self.QueueActivity(new FlyOffMap { Interruptible = false });
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self.QueueActivity(new RemoveSelf());
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if (flare != null)
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{
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flare.CancelActivity();
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flare.QueueActivity(new Wait(300));
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flare.QueueActivity(new RemoveSelf());
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}
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}
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}
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}
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