added flare to paratroopers power
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -83,6 +83,7 @@
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<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\Render\HiddenUnderFog.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
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21
OpenRA.Game/Traits/Render/RenderFlare.cs
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21
OpenRA.Game/Traits/Render/RenderFlare.cs
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits.Render
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{
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class RenderFlareInfo : RenderSimpleInfo
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{
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public override object Create(Actor self) { return new RenderFlare(self); }
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}
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class RenderFlare : RenderSimple
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{
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public RenderFlare(Actor self)
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: base(self, () => 0)
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{
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anim.PlayThen("open", () => anim.PlayRepeating("idle"));
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}
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}
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}
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.RA_NG
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plane.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
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plane.CancelActivity();
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plane.QueueActivity(new FlyCircle(p));
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plane.traits.Get<ParaDrop>().SetLZ(p);
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plane.traits.Get<ParaDrop>().SetLZ(p, null);
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plane.traits.Get<Cargo>().Load(plane, crate);
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});
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return;
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@@ -35,10 +35,12 @@ namespace OpenRA.Mods.RA
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{
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readonly List<int2> droppedAt = new List<int2>();
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int2 lz;
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Actor flare;
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public void SetLZ( int2 lz )
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public void SetLZ( int2 lz, Actor flare )
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{
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this.lz = lz;
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this.flare = flare;
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droppedAt.Clear();
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}
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@@ -76,6 +78,13 @@ namespace OpenRA.Mods.RA
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self.CancelActivity();
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self.QueueActivity(new FlyOffMap { Interruptible = false });
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self.QueueActivity(new RemoveSelf());
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if (flare != null)
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{
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flare.CancelActivity();
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flare.QueueActivity(new Wait(300));
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flare.QueueActivity(new RemoveSelf());
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}
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}
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}
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}
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@@ -59,13 +59,15 @@ namespace OpenRA.Mods.RA
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var startPos = owner.World.ChooseRandomEdgeCell();
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owner.World.AddFrameEndTask(w =>
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{
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var flare = w.CreateActor("FLARE", p, owner);
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var a = w.CreateActor("BADR", startPos, owner);
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a.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
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a.traits.Get<Unit>().Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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a.CancelActivity();
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a.QueueActivity(new FlyCircle(p));
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a.traits.Get<ParaDrop>().SetLZ(p);
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a.traits.Get<ParaDrop>().SetLZ(p, flare);
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var cargo = a.traits.Get<Cargo>();
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foreach (var i in items)
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@@ -345,3 +345,10 @@ CAMERA:
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Unit:
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HP:1000
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Sight: 10
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FLARE:
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Unit:
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HP:1000
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Sight: 3
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RenderFlare:
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Image: smokland
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