Fix WithIdleOverlay to start with first frame after make animation
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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var anim = new AnimationWithOffset(overlay,
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var anim = new AnimationWithOffset(overlay,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => IsTraitDisabled || !buildComplete,
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() => IsTraitDisabled || !buildComplete,
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() => info.PauseOnLowPower && self.IsDisabled(),
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() => (info.PauseOnLowPower && self.IsDisabled()) || !buildComplete,
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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p => WithTurret.ZOffsetFromCenter(self, p, 1));
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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