Replace one pile of hacks with another

This commit is contained in:
Paul Chote
2010-03-17 23:25:07 +13:00
parent 3aa9b17685
commit e1970ea8f0
7 changed files with 210 additions and 93 deletions

View File

@@ -22,6 +22,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Network;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Graphics
{
@@ -60,7 +61,8 @@ namespace OpenRA.Graphics
this.scrollPosition = Game.CellSize* mapStart;
}
ConnectionState lastConnectionState = ConnectionState.PreConnecting;
public void DrawRegions( World world )
{
world.WorldRenderer.palette.Update(world.Queries.WithTraitMultiple<IPaletteModifier>().Select(t=>t.Trait));
@@ -81,22 +83,52 @@ namespace OpenRA.Graphics
}
else
{
// what a hack. as soon as we have some real chrome stuff...
Game.chrome.DrawWidgets(world);
switch( Game.orderManager.Connection.ConnectionState )
// Still hacky, but at least it uses widgets
// TODO: Clean up the logic of this beast
// TODO: Have a proper "In main menu" state
ConnectionState state = Game.orderManager.Connection.ConnectionState;
if (state != lastConnectionState)
{
case ConnectionState.Connecting:
Game.chrome.DrawDialog("Connecting to {0}:{1}...".F( Game.Settings.NetworkHost, Game.Settings.NetworkPort ));
break;
case ConnectionState.NotConnected:
// Todo: Hook these up
Game.chrome.DrawDialog("Connection failed.", "Retry", _ => {}, "Cancel",_ => {});
break;
case ConnectionState.Connected:
Game.chrome.DrawLobby( world );
break;
switch( Game.orderManager.Connection.ConnectionState )
{
case ConnectionState.PreConnecting:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = true;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
break;
case ConnectionState.Connecting:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = true;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
//(Game.chrome.rootWidget.GetWidget("CONNECTION_GROUP_FAILED") as LabelWidget).Text = "Connecting abort";
//Game.chrome.DrawDialog("Connecting to {0}:{1}...".F( Game.Settings.NetworkHost, Game.Settings.NetworkPort ));
break;
case ConnectionState.NotConnected:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = true;
//(Game.chrome.rootWidget.GetWidget("CONNECTION_GROUP_FAILED") as LabelWidget).Text = "Not Connected Retry/fail";
//Game.chrome.DrawDialog("Connection failed.", "Retry", _ => {}, "Cancel",_ => {});
break;
case ConnectionState.Connected:
Game.chrome.rootWidget.GetWidget("MAINMENU_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTING_BG").Visible = false;
Game.chrome.rootWidget.GetWidget("CONNECTION_FAILED_BG").Visible = false;
//Game.chrome.DrawLobby( world );
break;
}
}
// TODO: Kill this (hopefully!) soon
if (state == ConnectionState.Connected)
Game.chrome.DrawLobby( world );
lastConnectionState = state;
Game.chrome.DrawWidgets(world);
}
var cursorName = Game.chrome.HitTest(mousePos) ? "default" : Game.controller.ChooseCursor( world );