Add backend plumbing for model loaders.
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@@ -29,6 +29,7 @@ namespace OpenRA
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public readonly IReadOnlyDictionary<string, MusicInfo> Music;
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public readonly TileSet TileSet;
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public readonly SequenceProvider Sequences;
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public readonly IReadOnlyDictionary<string, MiniYamlNode> ModelSequences;
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public Ruleset(
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IReadOnlyDictionary<string, ActorInfo> actors,
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@@ -37,7 +38,8 @@ namespace OpenRA
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IReadOnlyDictionary<string, SoundInfo> notifications,
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IReadOnlyDictionary<string, MusicInfo> music,
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TileSet tileSet,
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SequenceProvider sequences)
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SequenceProvider sequences,
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IReadOnlyDictionary<string, MiniYamlNode> modelSequences)
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{
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Actors = actors;
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Weapons = weapons;
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@@ -46,6 +48,7 @@ namespace OpenRA
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Music = music;
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TileSet = tileSet;
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Sequences = sequences;
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ModelSequences = modelSequences;
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foreach (var a in Actors.Values)
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{
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@@ -119,8 +122,11 @@ namespace OpenRA
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var music = MergeOrDefault("Manifest,Music", fs, m.Music, null, null,
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k => new MusicInfo(k.Key, k.Value));
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var modelSequences = MergeOrDefault("Manifest,ModelSequences", fs, m.VoxelSequences, null, null,
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k => k);
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// The default ruleset does not include a preferred tileset or sequence set
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ruleset = new Ruleset(actors, weapons, voices, notifications, music, null, null);
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ruleset = new Ruleset(actors, weapons, voices, notifications, music, null, null, modelSequences);
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};
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if (modData.IsOnMainThread)
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@@ -145,12 +151,13 @@ namespace OpenRA
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var dr = modData.DefaultRules;
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var ts = modData.DefaultTileSets[tileSet];
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var sequences = modData.DefaultSequences[tileSet];
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return new Ruleset(dr.Actors, dr.Weapons, dr.Voices, dr.Notifications, dr.Music, ts, sequences);
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return new Ruleset(dr.Actors, dr.Weapons, dr.Voices, dr.Notifications, dr.Music, ts, sequences, dr.ModelSequences);
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}
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public static Ruleset Load(ModData modData, IReadOnlyFileSystem fileSystem, string tileSet,
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MiniYaml mapRules, MiniYaml mapWeapons, MiniYaml mapVoices, MiniYaml mapNotifications,
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MiniYaml mapMusic, MiniYaml mapSequences)
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MiniYaml mapMusic, MiniYaml mapSequences, MiniYaml mapModelSequences)
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{
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var m = modData.Manifest;
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var dr = modData.DefaultRules;
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@@ -180,8 +187,12 @@ namespace OpenRA
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var sequences = mapSequences == null ? modData.DefaultSequences[tileSet] :
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new SequenceProvider(fileSystem, modData, ts, mapSequences);
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// TODO: Add support for custom voxel sequences
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ruleset = new Ruleset(actors, weapons, voices, notifications, music, ts, sequences);
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var modelSequences = dr.ModelSequences;
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if (mapModelSequences != null)
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modelSequences = MergeOrDefault("ModelSequences", fileSystem, m.VoxelSequences, mapModelSequences, dr.ModelSequences,
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k => k);
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ruleset = new Ruleset(actors, weapons, voices, notifications, music, ts, sequences, modelSequences);
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};
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if (modData.IsOnMainThread)
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