Add backend plumbing for model loaders.
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@@ -307,8 +307,9 @@ namespace OpenRA
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var musicDefinitions = LoadRuleSection(yaml, "Music");
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var notificationDefinitions = LoadRuleSection(yaml, "Notifications");
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var sequenceDefinitions = LoadRuleSection(yaml, "Sequences");
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var modelSequenceDefinitions = LoadRuleSection(yaml, "VoxelSequences");
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var rules = Ruleset.Load(modData, this, TileSet, ruleDefinitions, weaponDefinitions,
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voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions);
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voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions, modelSequenceDefinitions);
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var flagged = Ruleset.DefinesUnsafeCustomRules(modData, this, ruleDefinitions,
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weaponDefinitions, voiceDefinitions, notificationDefinitions, sequenceDefinitions);
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return Pair.New(rules, flagged);
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@@ -390,8 +391,9 @@ namespace OpenRA
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var musicDefinitions = LoadRuleSection(rulesYaml, "Music");
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var notificationDefinitions = LoadRuleSection(rulesYaml, "Notifications");
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var sequenceDefinitions = LoadRuleSection(rulesYaml, "Sequences");
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var modelSequenceDefinitions = LoadRuleSection(rulesYaml, "VoxelSequences");
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var rules = Ruleset.Load(modData, this, TileSet, ruleDefinitions, weaponDefinitions,
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voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions);
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voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions, modelSequenceDefinitions);
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var flagged = Ruleset.DefinesUnsafeCustomRules(modData, this, ruleDefinitions,
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weaponDefinitions, voiceDefinitions, notificationDefinitions, sequenceDefinitions);
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return Pair.New(rules, flagged);
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