Fix selected map in server creation panel not updating

This commit is contained in:
Gustas
2023-08-05 22:52:10 +03:00
committed by Matthias Mailänder
parent 0dcb341059
commit e22d7b31f9
3 changed files with 30 additions and 112 deletions

View File

@@ -11,7 +11,6 @@
using System;
using System.Globalization;
using System.Linq;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Widgets;
@@ -58,7 +57,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly LabelWidget noticesLabelA, noticesLabelB, noticesLabelC;
readonly Action onCreate;
readonly Action onExit;
MapPreview preview = MapCache.UnknownMap;
MapPreview map = MapCache.UnknownMap;
bool advertiseOnline;
[ObjectCreator.UseCtor]
@@ -70,7 +69,20 @@ namespace OpenRA.Mods.Common.Widgets.Logic
this.onExit = onExit;
var settings = Game.Settings;
preview = modData.MapCache[modData.MapCache.ChooseInitialMap(modData.MapCache.PickLastModifiedMap(MapVisibility.Lobby) ?? Game.Settings.Server.Map, Game.CosmeticRandom)];
map = modData.MapCache[modData.MapCache.ChooseInitialMap(modData.MapCache.PickLastModifiedMap(MapVisibility.Lobby) ?? Game.Settings.Server.Map, Game.CosmeticRandom)];
Ui.LoadWidget("MAP_PREVIEW", panel.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
{
{ "orderManager", null },
{ "getMap", (Func<(MapPreview, Session.MapStatus)>)(() => (map, Session.MapStatus.Playable)) },
{ "onMouseDown", null },
{ "getSpawnOccupants", null },
{ "getDisabledSpawnPoints", null },
{ "showUnoccupiedSpawnpoints", false },
{ "mapUpdatesEnabled", true },
{ "onMapUpdate", (Action<string>)(uid => map = modData.MapCache[uid]) },
});
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
@@ -82,50 +94,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
{
{ "initialMap", preview.Uid },
{ "initialMap", map.Uid },
{ "initialTab", MapClassification.System },
{ "onExit", () => { } },
{ "onSelect", (Action<string>)(uid => preview = modData.MapCache[uid]) },
{ "onExit", () => modData.MapCache.UpdateMaps() },
{ "onSelect", (Action<string>)(uid => map = modData.MapCache[uid]) },
{ "filter", MapVisibility.Lobby },
{ "onStart", () => { } }
});
};
panel.Get<MapPreviewWidget>("MAP_PREVIEW").Preview = () => preview;
var titleLabel = panel.GetOrNull<LabelWithTooltipWidget>("MAP_TITLE");
if (titleLabel != null)
{
var font = Game.Renderer.Fonts[titleLabel.Font];
var title = new CachedTransform<MapPreview, string>(m =>
{
var truncated = WidgetUtils.TruncateText(m.Title, titleLabel.Bounds.Width, font);
if (m.Title != truncated)
titleLabel.GetTooltipText = () => m.Title;
else
titleLabel.GetTooltipText = null;
return truncated;
});
titleLabel.GetText = () => title.Update(preview);
}
var typeLabel = panel.GetOrNull<LabelWidget>("MAP_TYPE");
if (typeLabel != null)
{
var type = new CachedTransform<MapPreview, string>(m => m.Categories.FirstOrDefault() ?? "");
typeLabel.GetText = () => type.Update(preview);
}
var authorLabel = panel.GetOrNull<LabelWidget>("MAP_AUTHOR");
if (authorLabel != null)
{
var font = Game.Renderer.Fonts[authorLabel.Font];
var author = new CachedTransform<MapPreview, string>(
m => WidgetUtils.TruncateText($"Created by {m.Author}", authorLabel.Bounds.Width, font));
authorLabel.GetText = () => author.Update(preview);
}
}
var serverName = panel.Get<TextFieldWidget>("SERVER_NAME");
@@ -221,6 +197,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
void CreateAndJoin()
{
// Refresh MapCache.
if (modData.MapCache[map.Uid].Status != MapStatus.Available)
return;
var name = Game.Settings.SanitizedServerName(panel.Get<TextFieldWidget>("SERVER_NAME").Text);
if (!int.TryParse(panel.Get<TextFieldWidget>("LISTEN_PORT").Text, NumberStyles.Integer, NumberFormatInfo.CurrentInfo, out var listenPort))
listenPort = 1234;
@@ -228,18 +208,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
var password = passwordField != null ? passwordField.Text : "";
// Save new settings
// Save new settings.
Game.Settings.Server.Name = name;
Game.Settings.Server.ListenPort = listenPort;
Game.Settings.Server.AdvertiseOnline = advertiseOnline;
Game.Settings.Server.Map = preview.Uid;
Game.Settings.Server.Map = map.Uid;
Game.Settings.Server.Password = password;
Game.Settings.Save();
// Take a copy so that subsequent changes don't affect the server
// Take a copy so that subsequent changes don't affect the server.
var settings = Game.Settings.Server.Clone();
// Create and join the server
// Create and join the server.
try
{
var endpoint = Game.CreateServer(settings);