Better mouse input handling

This commit is contained in:
Paul Chote
2010-07-12 19:47:51 +12:00
parent bd096436d9
commit e23ee6d892
9 changed files with 126 additions and 139 deletions

View File

@@ -46,47 +46,33 @@ namespace OpenRA.Widgets
Bold = (widget as TextFieldWidget).Bold;
VisualHeight = (widget as TextFieldWidget).VisualHeight;
}
public override bool LoseFocus(MouseInput mi)
{
OnLoseFocus();
var lose = base.LoseFocus(mi);
System.Console.WriteLine("{1} asked to lose focus; returning {0}",lose, this.Id);
return lose;
}
public override bool HandleInput(MouseInput mi)
{
// We get this first if we are focussed; if the click was somewhere else remove focus
if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Down && !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
{
OnLoseFocus();
Chrome.selectedWidget = null;
// Lose focus if they click outside the box; return false so the next widget can grab this event
if (mi.Event == MouseInputEvent.Down && !RenderBounds.Contains(mi.Location.X,mi.Location.Y) && LoseFocus(mi))
return false;
}
// Are we able to handle this event?
if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
return base.HandleInput(mi);
if (base.HandleInput(mi))
return true;
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
if (mi.Event == MouseInputEvent.Down)
{
Focus();
return true;
}
return false;
}
void Focus()
{
Chrome.selectedWidget = this;
blinkCycle = 10;
showCursor = true;
return true;
}
public override bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
{
if (base.HandleKeyPress(e,modifiers))
return true;
// Only take input if we are selected
if (Chrome.selectedWidget != this)
{
// Only take input if we are focused
if (!Focused)
return false;
if (e.KeyChar == '\r' && OnEnterKey())
@@ -131,7 +117,7 @@ namespace OpenRA.Widgets
{
int margin = 5;
var font = (Bold) ? Game.chrome.renderer.BoldFont : Game.chrome.renderer.RegularFont;
var cursor = (showCursor && Chrome.selectedWidget == this) ? "|" : "";
var cursor = (showCursor && Focused) ? "|" : "";
var textSize = font.Measure(Text + "|");
var pos = RenderOrigin;
@@ -144,7 +130,7 @@ namespace OpenRA.Widgets
// Right align when editing and scissor when the text overflows
if (textSize.X > Bounds.Width - 2*margin)
{
if (Chrome.selectedWidget == this)
if (Focused)
textPos += new int2(Bounds.Width - 2*margin - textSize.X,0);
Game.chrome.renderer.Device.EnableScissor(pos.X + margin, pos.Y, Bounds.Width - 2*margin, Bounds.Bottom);