Better mouse input handling

This commit is contained in:
Paul Chote
2010-07-12 19:47:51 +12:00
parent bd096436d9
commit e23ee6d892
9 changed files with 126 additions and 139 deletions

View File

@@ -71,10 +71,10 @@ namespace OpenRA
public int2 lastMousePos;
public bool HandleInput(World world, MouseInput mi)
{
if (selectedWidget != null && selectedWidget.HandleInput(mi))
if (selectedWidget != null && selectedWidget.HandleMouseInputOuter(mi))
return true;
if (rootWidget.HandleInput(mi))
if (rootWidget.HandleMouseInputOuter(mi))
return true;
if (mi.Event == MouseInputEvent.Move)
@@ -89,9 +89,9 @@ namespace OpenRA
public bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
{
if (selectedWidget != null)
return selectedWidget.HandleKeyPress(e, modifiers);
return selectedWidget.HandleKeyPressOuter(e, modifiers);
if (rootWidget.HandleKeyPress(e, modifiers))
if (rootWidget.HandleKeyPressOuter(e, modifiers))
return true;
return false;
}

View File

@@ -149,26 +149,17 @@ namespace OpenRA.Widgets
}
public override bool HandleInput(MouseInput mi)
{
// Are we able to handle this event?
if (!IsVisible() || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
return base.HandleInput(mi);
{
if (mi.Event != MouseInputEvent.Down)
return false;
if (base.HandleInput(mi))
return true;
if (mi.Event == MouseInputEvent.Down)
{
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select(a => a.Second).FirstOrDefault();
if (action == null)
return false;
action(mi);
return true;
}
return false;
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select(a => a.Second).FirstOrDefault();
if (action == null)
return false;
action(mi);
return true;
}
public override void DrawInner(World world)

View File

@@ -46,38 +46,30 @@ namespace OpenRA.Widgets
GetText = (widget as ButtonWidget).GetText;
}
public override bool HandleInput(MouseInput mi)
public override bool LoseFocus (MouseInput mi)
{
if (Chrome.selectedWidget == this)
Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false;
Depressed = false;
return base.LoseFocus(mi);
}
public override bool HandleInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
// Relinquish focus
if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
// Only fire the onMouseUp order if we successfully lost focus, and were pressed
if (Focused && mi.Event == MouseInputEvent.Up)
{
Chrome.selectedWidget = null;
Depressed = false;
var wasPressed = Depressed;
return (LoseFocus(mi) && wasPressed);
}
// Are we able to handle this event?
if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
return base.HandleInput(mi);
if (base.HandleInput(mi))
return true;
// Give button focus only while the mouse is down
// This is a bit of a hack: it will become cleaner soonish
// It will also steal events from any potential children
// We also want to play a click sound
if (mi.Event == MouseInputEvent.Down)
{
Chrome.selectedWidget = this;
Depressed = true;
return true;
}
else if (mi.Event == MouseInputEvent.Move && Focused)
Depressed = RenderBounds.Contains(mi.Location.X,mi.Location.Y);
return false;
return Depressed;
}
public override void DrawInner(World world)

View File

@@ -56,6 +56,7 @@ namespace OpenRA.Widgets
Game.chrome.lineRenderer.Flush();
}
}
public override bool HandleInput(MouseInput mi) { return true; }
public CheckboxWidget() : base() { }

View File

@@ -88,40 +88,27 @@ namespace OpenRA.Widgets
if (DownPressed) ListOffset -= ScrollVelocity;
}
public override bool HandleInput(MouseInput mi)
public override bool LoseFocus (MouseInput mi)
{
if (Chrome.selectedWidget == this)
{
UpPressed = upButtonRect.Contains(mi.Location.X,mi.Location.Y);
DownPressed = downButtonRect.Contains(mi.Location.X,mi.Location.Y);
}
UpPressed = DownPressed = false;
return base.LoseFocus(mi);
}
public override bool HandleInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
// Relinquish focus
if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
{
Chrome.selectedWidget = null;
UpPressed = DownPressed = false;
}
if (!Focused)
return false;
UpPressed = upButtonRect.Contains(mi.Location.X,mi.Location.Y);
DownPressed = downButtonRect.Contains(mi.Location.X,mi.Location.Y);
// Are we able to handle this event?
if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
return base.HandleInput(mi);
if (Focused && mi.Event == MouseInputEvent.Up)
LoseFocus(mi);
if (base.HandleInput(mi))
return true;
// Give button focus only while the mouse is down
// This is a bit of a hack: it will become cleaner soonish
// It will also steal events from any potential children
// We also want to play a click sound
if (mi.Event == MouseInputEvent.Down)
{
Chrome.selectedWidget = this;
return true;
}
return false;
return (UpPressed || DownPressed);
}
public override Widget Clone() { return new ListBoxWidget(this); }

View File

@@ -137,13 +137,6 @@ namespace OpenRA.Widgets
public override bool HandleInput(MouseInput mi)
{
// Are we able to handle this event?
if (!Visible || !GetEventBounds().Contains(mi.Location.X, mi.Location.Y))
return base.HandleInput(mi);
if (base.HandleInput(mi))
return true;
if (mi.Event == MouseInputEvent.Down)
{
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))

View File

@@ -63,9 +63,7 @@ namespace OpenRA.Widgets
}
public override bool HandleInput(MouseInput mi)
{
if (!IsVisible()) return false;
{
if (mi.Event == MouseInputEvent.Down)
{
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))

View File

@@ -46,47 +46,33 @@ namespace OpenRA.Widgets
Bold = (widget as TextFieldWidget).Bold;
VisualHeight = (widget as TextFieldWidget).VisualHeight;
}
public override bool LoseFocus(MouseInput mi)
{
OnLoseFocus();
var lose = base.LoseFocus(mi);
System.Console.WriteLine("{1} asked to lose focus; returning {0}",lose, this.Id);
return lose;
}
public override bool HandleInput(MouseInput mi)
{
// We get this first if we are focussed; if the click was somewhere else remove focus
if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Down && !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
{
OnLoseFocus();
Chrome.selectedWidget = null;
// Lose focus if they click outside the box; return false so the next widget can grab this event
if (mi.Event == MouseInputEvent.Down && !RenderBounds.Contains(mi.Location.X,mi.Location.Y) && LoseFocus(mi))
return false;
}
// Are we able to handle this event?
if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
return base.HandleInput(mi);
if (base.HandleInput(mi))
return true;
if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
return false;
if (mi.Event == MouseInputEvent.Down)
{
Focus();
return true;
}
return false;
}
void Focus()
{
Chrome.selectedWidget = this;
blinkCycle = 10;
showCursor = true;
return true;
}
public override bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
{
if (base.HandleKeyPress(e,modifiers))
return true;
// Only take input if we are selected
if (Chrome.selectedWidget != this)
{
// Only take input if we are focused
if (!Focused)
return false;
if (e.KeyChar == '\r' && OnEnterKey())
@@ -131,7 +117,7 @@ namespace OpenRA.Widgets
{
int margin = 5;
var font = (Bold) ? Game.chrome.renderer.BoldFont : Game.chrome.renderer.RegularFont;
var cursor = (showCursor && Chrome.selectedWidget == this) ? "|" : "";
var cursor = (showCursor && Focused) ? "|" : "";
var textSize = font.Measure(Text + "|");
var pos = RenderOrigin;
@@ -144,7 +130,7 @@ namespace OpenRA.Widgets
// Right align when editing and scissor when the text overflows
if (textSize.X > Bounds.Width - 2*margin)
{
if (Chrome.selectedWidget == this)
if (Focused)
textPos += new int2(Bounds.Width - 2*margin - textSize.X,0);
Game.chrome.renderer.Device.EnableScissor(pos.X + margin, pos.Y, Bounds.Width - 2*margin, Bounds.Bottom);

View File

@@ -150,34 +150,73 @@ namespace OpenRA.Widgets
.Select(c => c.GetEventBounds())
.Aggregate(RenderBounds, Rectangle.Union);
}
public virtual bool HandleInput(MouseInput mi)
public bool Focused { get { return Chrome.selectedWidget == this; } }
public virtual bool TakeFocus(MouseInput mi)
{
if (Focused)
return true;
if (Chrome.selectedWidget != null && !Chrome.selectedWidget.LoseFocus(mi))
return false;
Chrome.selectedWidget = this;
return true;
}
// Remove focus from this widget; return false if you don't want to give it up
public virtual bool LoseFocus(MouseInput mi)
{
if (Chrome.selectedWidget == this)
Chrome.selectedWidget = null;
return true;
}
public virtual bool HandleInput(MouseInput mi) { return false; }
public bool HandleMouseInputOuter(MouseInput mi)
{
// Are we able to handle this event?
if (!IsVisible() || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
if (!(Focused || (IsVisible() && GetEventBounds().Contains(mi.Location.X,mi.Location.Y))))
return false;
// Send the event to the deepest children first and bubble up if unhandled
foreach (var child in Children)
if (child.HandleMouseInputOuter(mi))
return true;
// Do any widgety behavior (button click etc)
// Return false if it can't handle any user actions
if (!HandleInput(mi))
return false;
// Apply any special logic added by delegates; they return true if they caught the input
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
if (mi.Event == MouseInputEvent.Move && OnMouseMove(mi)) return true;
return true;
}
public virtual bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers) { return false; }
public virtual bool HandleKeyPressOuter(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
{
if (!IsVisible())
return false;
// Can any of our children handle this?
foreach (var child in Children)
if (child.HandleInput(mi))
if (child.HandleKeyPressOuter(e, modifiers))
return true;
if (mi.Event == MouseInputEvent.Down) return OnMouseDown(mi);
if (mi.Event == MouseInputEvent.Up) return OnMouseUp(mi);
if (mi.Event == MouseInputEvent.Move) return OnMouseMove(mi);
throw new InvalidOperationException("Impossible");
}
public virtual bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
{
// Can any of our children handle this?
foreach (var child in Children)
if (child.HandleKeyPress(e, modifiers))
return true;
// Have we been assigned an action?
return OnKeyPress(e,modifiers);
// Do any widgety behavior (enter text etc)
var handled = HandleKeyPress(e,modifiers);
// Apply any special logic added by delegates; they return true if they caught the input
if (OnKeyPress(e,modifiers)) return true;
return handled;
}
public abstract void DrawInner( World world );