Better mouse input handling
This commit is contained in:
@@ -71,10 +71,10 @@ namespace OpenRA
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public int2 lastMousePos;
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public bool HandleInput(World world, MouseInput mi)
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{
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if (selectedWidget != null && selectedWidget.HandleInput(mi))
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if (selectedWidget != null && selectedWidget.HandleMouseInputOuter(mi))
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return true;
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if (rootWidget.HandleInput(mi))
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if (rootWidget.HandleMouseInputOuter(mi))
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return true;
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if (mi.Event == MouseInputEvent.Move)
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@@ -89,9 +89,9 @@ namespace OpenRA
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public bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
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{
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if (selectedWidget != null)
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return selectedWidget.HandleKeyPress(e, modifiers);
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return selectedWidget.HandleKeyPressOuter(e, modifiers);
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if (rootWidget.HandleKeyPress(e, modifiers))
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if (rootWidget.HandleKeyPressOuter(e, modifiers))
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return true;
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return false;
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}
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@@ -149,26 +149,17 @@ namespace OpenRA.Widgets
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}
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public override bool HandleInput(MouseInput mi)
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{
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// Are we able to handle this event?
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if (!IsVisible() || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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return base.HandleInput(mi);
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{
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if (mi.Event != MouseInputEvent.Down)
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return false;
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if (base.HandleInput(mi))
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return true;
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if (mi.Event == MouseInputEvent.Down)
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{
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var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
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.Select(a => a.Second).FirstOrDefault();
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if (action == null)
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return false;
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action(mi);
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return true;
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}
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return false;
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var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
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.Select(a => a.Second).FirstOrDefault();
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if (action == null)
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return false;
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action(mi);
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return true;
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}
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public override void DrawInner(World world)
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@@ -46,38 +46,30 @@ namespace OpenRA.Widgets
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GetText = (widget as ButtonWidget).GetText;
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}
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public override bool HandleInput(MouseInput mi)
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public override bool LoseFocus (MouseInput mi)
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{
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if (Chrome.selectedWidget == this)
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Depressed = (GetEventBounds().Contains(mi.Location.X,mi.Location.Y)) ? true : false;
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Depressed = false;
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return base.LoseFocus(mi);
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}
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public override bool HandleInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
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return false;
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// Relinquish focus
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if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
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// Only fire the onMouseUp order if we successfully lost focus, and were pressed
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if (Focused && mi.Event == MouseInputEvent.Up)
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{
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Chrome.selectedWidget = null;
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Depressed = false;
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var wasPressed = Depressed;
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return (LoseFocus(mi) && wasPressed);
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}
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// Are we able to handle this event?
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if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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return base.HandleInput(mi);
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if (base.HandleInput(mi))
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return true;
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// Give button focus only while the mouse is down
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// This is a bit of a hack: it will become cleaner soonish
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// It will also steal events from any potential children
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// We also want to play a click sound
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if (mi.Event == MouseInputEvent.Down)
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{
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Chrome.selectedWidget = this;
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Depressed = true;
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return true;
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}
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else if (mi.Event == MouseInputEvent.Move && Focused)
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Depressed = RenderBounds.Contains(mi.Location.X,mi.Location.Y);
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return false;
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return Depressed;
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}
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public override void DrawInner(World world)
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@@ -56,6 +56,7 @@ namespace OpenRA.Widgets
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Game.chrome.lineRenderer.Flush();
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}
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}
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public override bool HandleInput(MouseInput mi) { return true; }
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public CheckboxWidget() : base() { }
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@@ -88,40 +88,27 @@ namespace OpenRA.Widgets
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if (DownPressed) ListOffset -= ScrollVelocity;
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}
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public override bool HandleInput(MouseInput mi)
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public override bool LoseFocus (MouseInput mi)
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{
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if (Chrome.selectedWidget == this)
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{
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UpPressed = upButtonRect.Contains(mi.Location.X,mi.Location.Y);
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DownPressed = downButtonRect.Contains(mi.Location.X,mi.Location.Y);
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}
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UpPressed = DownPressed = false;
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return base.LoseFocus(mi);
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}
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public override bool HandleInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
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return false;
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// Relinquish focus
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if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Up)
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{
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Chrome.selectedWidget = null;
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UpPressed = DownPressed = false;
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}
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if (!Focused)
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return false;
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UpPressed = upButtonRect.Contains(mi.Location.X,mi.Location.Y);
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DownPressed = downButtonRect.Contains(mi.Location.X,mi.Location.Y);
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// Are we able to handle this event?
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if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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return base.HandleInput(mi);
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if (Focused && mi.Event == MouseInputEvent.Up)
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LoseFocus(mi);
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if (base.HandleInput(mi))
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return true;
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// Give button focus only while the mouse is down
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// This is a bit of a hack: it will become cleaner soonish
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// It will also steal events from any potential children
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// We also want to play a click sound
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if (mi.Event == MouseInputEvent.Down)
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{
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Chrome.selectedWidget = this;
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return true;
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}
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return false;
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return (UpPressed || DownPressed);
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}
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public override Widget Clone() { return new ListBoxWidget(this); }
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@@ -137,13 +137,6 @@ namespace OpenRA.Widgets
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public override bool HandleInput(MouseInput mi)
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{
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// Are we able to handle this event?
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if (!Visible || !GetEventBounds().Contains(mi.Location.X, mi.Location.Y))
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return base.HandleInput(mi);
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if (base.HandleInput(mi))
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return true;
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if (mi.Event == MouseInputEvent.Down)
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{
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var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
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@@ -63,9 +63,7 @@ namespace OpenRA.Widgets
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}
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public override bool HandleInput(MouseInput mi)
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{
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if (!IsVisible()) return false;
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{
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if (mi.Event == MouseInputEvent.Down)
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{
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var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
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@@ -46,47 +46,33 @@ namespace OpenRA.Widgets
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Bold = (widget as TextFieldWidget).Bold;
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VisualHeight = (widget as TextFieldWidget).VisualHeight;
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}
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public override bool LoseFocus(MouseInput mi)
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{
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OnLoseFocus();
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var lose = base.LoseFocus(mi);
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System.Console.WriteLine("{1} asked to lose focus; returning {0}",lose, this.Id);
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return lose;
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}
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public override bool HandleInput(MouseInput mi)
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{
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// We get this first if we are focussed; if the click was somewhere else remove focus
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if (Chrome.selectedWidget == this && mi.Event == MouseInputEvent.Down && !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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{
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OnLoseFocus();
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Chrome.selectedWidget = null;
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// Lose focus if they click outside the box; return false so the next widget can grab this event
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if (mi.Event == MouseInputEvent.Down && !RenderBounds.Contains(mi.Location.X,mi.Location.Y) && LoseFocus(mi))
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return false;
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}
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// Are we able to handle this event?
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if (!Visible || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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return base.HandleInput(mi);
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if (base.HandleInput(mi))
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return true;
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if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
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return false;
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if (mi.Event == MouseInputEvent.Down)
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{
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Focus();
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return true;
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}
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return false;
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}
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void Focus()
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{
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Chrome.selectedWidget = this;
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blinkCycle = 10;
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showCursor = true;
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return true;
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}
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public override bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
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{
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if (base.HandleKeyPress(e,modifiers))
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return true;
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// Only take input if we are selected
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if (Chrome.selectedWidget != this)
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{
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// Only take input if we are focused
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if (!Focused)
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return false;
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if (e.KeyChar == '\r' && OnEnterKey())
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@@ -131,7 +117,7 @@ namespace OpenRA.Widgets
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{
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int margin = 5;
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var font = (Bold) ? Game.chrome.renderer.BoldFont : Game.chrome.renderer.RegularFont;
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var cursor = (showCursor && Chrome.selectedWidget == this) ? "|" : "";
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var cursor = (showCursor && Focused) ? "|" : "";
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var textSize = font.Measure(Text + "|");
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var pos = RenderOrigin;
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@@ -144,7 +130,7 @@ namespace OpenRA.Widgets
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// Right align when editing and scissor when the text overflows
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if (textSize.X > Bounds.Width - 2*margin)
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{
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if (Chrome.selectedWidget == this)
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if (Focused)
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textPos += new int2(Bounds.Width - 2*margin - textSize.X,0);
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Game.chrome.renderer.Device.EnableScissor(pos.X + margin, pos.Y, Bounds.Width - 2*margin, Bounds.Bottom);
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@@ -150,34 +150,73 @@ namespace OpenRA.Widgets
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.Select(c => c.GetEventBounds())
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.Aggregate(RenderBounds, Rectangle.Union);
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}
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public virtual bool HandleInput(MouseInput mi)
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public bool Focused { get { return Chrome.selectedWidget == this; } }
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public virtual bool TakeFocus(MouseInput mi)
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{
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if (Focused)
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return true;
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if (Chrome.selectedWidget != null && !Chrome.selectedWidget.LoseFocus(mi))
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return false;
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Chrome.selectedWidget = this;
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return true;
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}
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// Remove focus from this widget; return false if you don't want to give it up
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public virtual bool LoseFocus(MouseInput mi)
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{
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if (Chrome.selectedWidget == this)
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Chrome.selectedWidget = null;
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return true;
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}
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public virtual bool HandleInput(MouseInput mi) { return false; }
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public bool HandleMouseInputOuter(MouseInput mi)
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{
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// Are we able to handle this event?
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if (!IsVisible() || !GetEventBounds().Contains(mi.Location.X,mi.Location.Y))
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if (!(Focused || (IsVisible() && GetEventBounds().Contains(mi.Location.X,mi.Location.Y))))
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return false;
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// Send the event to the deepest children first and bubble up if unhandled
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foreach (var child in Children)
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if (child.HandleMouseInputOuter(mi))
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return true;
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// Do any widgety behavior (button click etc)
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// Return false if it can't handle any user actions
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if (!HandleInput(mi))
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return false;
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// Apply any special logic added by delegates; they return true if they caught the input
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if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
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if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
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if (mi.Event == MouseInputEvent.Move && OnMouseMove(mi)) return true;
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return true;
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}
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public virtual bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers) { return false; }
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public virtual bool HandleKeyPressOuter(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
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{
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if (!IsVisible())
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return false;
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// Can any of our children handle this?
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foreach (var child in Children)
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if (child.HandleInput(mi))
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if (child.HandleKeyPressOuter(e, modifiers))
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return true;
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if (mi.Event == MouseInputEvent.Down) return OnMouseDown(mi);
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if (mi.Event == MouseInputEvent.Up) return OnMouseUp(mi);
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if (mi.Event == MouseInputEvent.Move) return OnMouseMove(mi);
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throw new InvalidOperationException("Impossible");
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}
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public virtual bool HandleKeyPress(System.Windows.Forms.KeyPressEventArgs e, Modifiers modifiers)
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{
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// Can any of our children handle this?
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foreach (var child in Children)
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if (child.HandleKeyPress(e, modifiers))
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return true;
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// Have we been assigned an action?
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return OnKeyPress(e,modifiers);
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// Do any widgety behavior (enter text etc)
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var handled = HandleKeyPress(e,modifiers);
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// Apply any special logic added by delegates; they return true if they caught the input
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if (OnKeyPress(e,modifiers)) return true;
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return handled;
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}
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public abstract void DrawInner( World world );
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