Add a hue selector widget.
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@@ -77,7 +77,7 @@ namespace OpenRA.Widgets
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}
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float ValueFromPx(int x) { return MinimumValue + (MaximumValue - MinimumValue) * (1f * x / RenderBounds.Width); }
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int PxFromValue(float x) { return (int)(RenderBounds.Width * (x - MinimumValue) / (MaximumValue - MinimumValue)); }
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protected int PxFromValue(float x) { return (int)(RenderBounds.Width * (x - MinimumValue) / (MaximumValue - MinimumValue)); }
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public override Widget Clone() { return new SliderWidget(this); }
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@@ -433,6 +433,7 @@
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<Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
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<Compile Include="Widgets\ColorMixerWidget.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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63
OpenRA.Mods.RA/Widgets/HueSliderWidget.cs
Executable file
63
OpenRA.Mods.RA/Widgets/HueSliderWidget.cs
Executable file
@@ -0,0 +1,63 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class HueSliderWidget : SliderWidget
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{
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Bitmap hueBitmap;
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Sprite hueSprite;
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public HueSliderWidget() : base() {}
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public HueSliderWidget(HueSliderWidget other) : base(other) {}
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public override void Initialize(WidgetArgs args)
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{
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base.Initialize(args);
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hueBitmap = new Bitmap(256, 256);
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hueSprite = new Sprite(new Sheet(new Size(256, 256)), new Rectangle(0, 0, 256, 1), TextureChannel.Alpha);
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var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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for (var h = 0; h < 256; h++)
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*(c + h) = HSLColor.FromHSV(h/255f, 1, 1).ToColor().ToArgb();
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}
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hueBitmap.UnlockBits(bitmapData);
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hueSprite.sheet.Texture.SetData(hueBitmap);
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}
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public override void Draw()
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{
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if (!IsVisible())
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return;
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var ro = RenderOrigin;
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var rb = RenderBounds;
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(hueSprite, ro, new float2(rb.Size));
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var sprite = ChromeProvider.GetImage("lobby-bits", "huepicker");
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var pos = RenderOrigin + new int2(PxFromValue(Value).Clamp(0, rb.Width-1) - sprite.bounds.Width/2, (rb.Height-sprite.bounds.Height)/2);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos);
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}
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}
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}
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