diff --git a/OpenRa.Game/Order.cs b/OpenRa.Game/Order.cs index 21a50bfb92..6fae49cdfb 100644 --- a/OpenRa.Game/Order.cs +++ b/OpenRa.Game/Order.cs @@ -102,7 +102,7 @@ namespace OpenRa.Game var data = r.ReadString(); return new Order(LookupPlayer(playerID), - name, null, null, int2.Zero, data); + name, null, null, int2.Zero, data) { IsImmediate = true }; } default: diff --git a/OpenRa.Game/UnitInfluenceMap.cs b/OpenRa.Game/UnitInfluenceMap.cs index 4f4f57f104..1df58d336b 100644 --- a/OpenRa.Game/UnitInfluenceMap.cs +++ b/OpenRa.Game/UnitInfluenceMap.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Traits; +using System.Diagnostics; namespace OpenRa.Game { @@ -18,14 +19,6 @@ namespace OpenRa.Game public void Tick() { - //SanityCheck(); - - //var units = Game.world.Actors - // .Select( a => a.traits.GetOrDefault() ).Where( m => m != null ); - - //foreach (var u in units) - // Update(u); - SanityCheck(); } @@ -47,7 +40,7 @@ namespace OpenRa.Game } } - [System.Diagnostics.Conditional( "SANITY_CHECKS" )] + [Conditional( "SANITY_CHECKS" )] void SanityCheckAdd( Mobile a ) { foreach( var c in a.OccupiedCells() ) diff --git a/OpenRa.Game/UnitOrders.cs b/OpenRa.Game/UnitOrders.cs index 58570ff895..c9a8e53b84 100755 --- a/OpenRa.Game/UnitOrders.cs +++ b/OpenRa.Game/UnitOrders.cs @@ -4,6 +4,7 @@ using System.Linq; using OpenRa.Game.GameRules; using OpenRa.Game.Traits; using IjwFramework.Types; +using System.Diagnostics; namespace OpenRa.Game {