Removes map control from player statistics for performance reasons
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@@ -25,7 +25,6 @@ namespace OpenRA.Mods.Common.Traits
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World world;
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Player player;
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public double MapControl;
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public int OrderCount;
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public int EarnedThisMinute
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@@ -54,18 +53,6 @@ namespace OpenRA.Mods.Common.Traits
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player = self.Owner;
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}
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void UpdateMapControl()
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{
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var total = (double)world.Map.Bounds.Width * world.Map.Bounds.Height;
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MapControl = world.Actors
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.Where(a => !a.IsDead && a.IsInWorld && a.Owner == player && a.HasTrait<RevealsShroud>())
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.SelectMany(a => world.Map.FindTilesInCircle(
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a.Location,
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a.Trait<RevealsShroud>().Range.Clamp(WRange.Zero, WRange.FromCells(Map.MaxTilesInCircleRange)).Range / 1024))
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.Distinct()
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.Count() / total;
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}
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void UpdateEarnedThisMinute()
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{
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EarnedSamples.Enqueue(EarnedThisMinute);
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@@ -76,10 +63,8 @@ namespace OpenRA.Mods.Common.Traits
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public void Tick(Actor self)
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{
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if (self.World.WorldTick % 1500 == 1)
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if (world.WorldTick % 1500 == 1)
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UpdateEarnedThisMinute();
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if (self.World.WorldTick % 250 == 0)
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UpdateMapControl();
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}
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public void ResolveOrder(Actor self, Order order)
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