Fix TS debris to behave more like in the original

This commit is contained in:
reaperrr
2017-01-29 12:52:47 +01:00
parent 261e0cd7aa
commit e25f7948a8

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@@ -107,17 +107,59 @@ Veins:
Explosions: veins
ExplosionPalette: player
SmallDebris:
ReloadDelay: 60
Range: 4c0
^Debris:
Range: 5c0
Projectile: Bullet
Speed: 50, 125
LaunchAngle: 45, 135
Speed: 64, 128
LaunchAngle: 80, 192
Image: dbrissm
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 200
Falloff: 100, 100, 0
Damage: 10
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: tiny_twlt
ExplosionPalette: effectalpha75
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
SmallDebris:
Inherits: ^Debris
LargeDebris:
Inherits: SmallDebris
Inherits: ^Debris
Projectile: Bullet
Image: dbrislg
Sequences: 2, 3, 4, 6, 7, 9, 10
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 20
Warhead@2Eff: CreateEffect
Explosions: small_twlt
ImpactSounds: expnew06.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
LargeDebrisWithTrail:
Inherits: LargeDebris
Projectile: Bullet
Sequences: 1, 5, 8
TrailImage: small_smoke_trail
TrailInterval: 1