Fixup new lines in encyclopedias
(cherry picked from commit 81875a1f3f17d263061c7815809544c1651ba1fd)
This commit is contained in:
@@ -64,7 +64,9 @@ actor-tran =
|
||||
.description =
|
||||
Fast Infantry Transport Helicopter.
|
||||
Unarmed.
|
||||
.encyclopedia = The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
|
||||
.encyclopedia =
|
||||
The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
|
||||
|
||||
Like all aircraft, it can be handy in a pinch to crush a commando by landing!
|
||||
|
||||
actor-heli =
|
||||
@@ -73,8 +75,10 @@ actor-heli =
|
||||
Helicopter Gunship with chainguns.
|
||||
Strong vs. Infantry, Light Vehicles and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
|
||||
Ammo is automatically reloaded in the air.
|
||||
.encyclopedia =
|
||||
Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
|
||||
|
||||
Ammo is automatically reloaded in the air.
|
||||
|
||||
actor-orca =
|
||||
.name = Orca
|
||||
@@ -82,8 +86,10 @@ actor-orca =
|
||||
Helicopter gunship with AG missiles.
|
||||
Strong vs. Buildings and Tanks.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
|
||||
Ammo is automatically reloaded in the air.
|
||||
.encyclopedia =
|
||||
Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
|
||||
|
||||
Ammo is automatically reloaded in the air.
|
||||
|
||||
actor-c17-name = Supply Aircraft
|
||||
actor-a10-name = A10 Bomber
|
||||
@@ -227,16 +233,20 @@ actor-e1 =
|
||||
General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles.
|
||||
.encyclopedia = The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
|
||||
Like most TD units, they can see farther than they can shoot, and work well in packs to eliminate enemy infantry.
|
||||
.encyclopedia =
|
||||
The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
|
||||
|
||||
Like most TD units, they can see farther than they can shoot, and work well in packs to eliminate enemy infantry.
|
||||
|
||||
actor-e2 =
|
||||
.name = Grenadier
|
||||
.description =
|
||||
Fast infantry with grenades.
|
||||
Strong vs. Buildings, slow-moving targets.
|
||||
.encyclopedia = Fast and able to keep up with medium tanks, letting it work well with flanking armies.
|
||||
While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
|
||||
.encyclopedia =
|
||||
Fast and able to keep up with medium tanks, letting it work well with flanking armies.
|
||||
|
||||
While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
|
||||
|
||||
actor-e3 =
|
||||
.name = Rocket Soldier
|
||||
@@ -244,8 +254,10 @@ actor-e3 =
|
||||
Anti-tank/Anti-aircraft infantry.
|
||||
Strong vs. Tanks and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
|
||||
Its large weapons range makes up for its slow speed, making it most effective when used defensively, where it can be protected and provide vision.
|
||||
.encyclopedia =
|
||||
Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
|
||||
|
||||
Its large weapons range makes up for its slow speed, making it most effective when used defensively, where it can be protected and provide vision.
|
||||
|
||||
actor-e4 =
|
||||
.name = Flamethrower
|
||||
@@ -253,15 +265,18 @@ actor-e4 =
|
||||
Advanced anti-infantry unit.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
|
||||
.encyclopedia =
|
||||
Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
|
||||
|
||||
actor-e5 =
|
||||
.name = Chemical Warrior
|
||||
.description =
|
||||
Advanced general-purpose infantry.
|
||||
Strong vs. all Ground units.
|
||||
.encyclopedia = Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
|
||||
It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
|
||||
.encyclopedia =
|
||||
Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
|
||||
|
||||
It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
|
||||
|
||||
actor-e6 =
|
||||
.name = Engineer
|
||||
@@ -269,9 +284,12 @@ actor-e6 =
|
||||
Damages and captures enemy structures.
|
||||
Repairs destroyed vehicles.
|
||||
Unarmed.
|
||||
.encyclopedia = Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
|
||||
Capturing a civilian structure requires only one engineer, while capturing an enemy structure typically requires two engineers, or one if the structure is heavily damaged.
|
||||
Engineers can also be used to repair friendly structures or restore husks from destroyed vehicles.
|
||||
.encyclopedia =
|
||||
Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
|
||||
|
||||
Capturing a civilian structure requires only one engineer, while capturing an enemy structure typically requires two engineers, or one if the structure is heavily damaged.
|
||||
|
||||
Engineers can also be used to repair friendly structures or restore husks from destroyed vehicles.
|
||||
|
||||
actor-rmbo =
|
||||
.name = Commando
|
||||
@@ -279,16 +297,20 @@ actor-rmbo =
|
||||
Elite sniper infantry unit.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Vehicles.
|
||||
.encyclopedia = Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
|
||||
It carries C4, for surprise backline structure destruction.
|
||||
.encyclopedia =
|
||||
Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
|
||||
|
||||
It carries C4, for surprise backline structure destruction.
|
||||
|
||||
actor-pvice =
|
||||
.description =
|
||||
Mutated abomination that spits liquid Tiberium.
|
||||
Strong vs Infantry and Buildings.
|
||||
Weak vs Aircraft.
|
||||
.encyclopedia = A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
|
||||
They regenerate health quickly and have a short-range Tiberium weapon.
|
||||
.encyclopedia =
|
||||
A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
|
||||
|
||||
They regenerate health quickly and have a short-range Tiberium weapon.
|
||||
|
||||
actor-steg =
|
||||
.name = Stegosaurus
|
||||
@@ -347,8 +369,10 @@ notification-nuclear-warhead-approaching = Nuclear warhead approaching.
|
||||
actor-fact =
|
||||
.name = Construction Yard
|
||||
.description = Builds structures.
|
||||
.encyclopedia = The core of any base. It produces buildings and defenses while also providing a build radius. It has a large health pool, but is difficult to replace, making it paramount to defend.
|
||||
It can be unpacked into a mobile version using the deploy key, but takes a small amount of time to do so.
|
||||
.encyclopedia =
|
||||
The core of any base. It produces buildings and defenses while also providing a build radius. It has a large health pool, but is difficult to replace, making it paramount to defend.
|
||||
|
||||
It can be unpacked into a mobile version using the deploy key, but takes a small amount of time to do so.
|
||||
|
||||
actor-fact-gdi-name = GDI Construction Yard
|
||||
actor-fact-nod-name = Nod Construction Yard
|
||||
@@ -356,55 +380,67 @@ actor-fact-nod-name = Nod Construction Yard
|
||||
actor-nuke =
|
||||
.name = Power Plant
|
||||
.description = Generates power.
|
||||
.encyclopedia = Provides power to the structures in your base. Power output is directly related to the power plant's condition, so protect them during battles.
|
||||
.encyclopedia =
|
||||
Provides power to the structures in your base. Power output is directly related to the power plant's condition, so protect them during battles.
|
||||
|
||||
actor-nuk2 =
|
||||
.name = Advanced Power Plant
|
||||
.description =
|
||||
Provides more power, cheaper than the
|
||||
standard Power Plant.
|
||||
.encyclopedia = Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
|
||||
.encyclopedia =
|
||||
Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
|
||||
|
||||
actor-proc =
|
||||
.name = Tiberium Refinery
|
||||
.description =
|
||||
Processes raw Tiberium
|
||||
into usable resources.
|
||||
.encyclopedia = Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
|
||||
The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
|
||||
.encyclopedia =
|
||||
Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
|
||||
|
||||
The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
|
||||
|
||||
actor-silo =
|
||||
.name = Tiberium Silo
|
||||
.description = Stores processed Tiberium.
|
||||
.encyclopedia = Stores credits. If storage is full, harvesters will wait until credits are spent.
|
||||
Useful when harvesting the more valuable blue Tiberium, as a single refinery cannot store a full load.
|
||||
.encyclopedia =
|
||||
Stores credits. If storage is full, harvesters will wait until credits are spent.
|
||||
|
||||
Useful when harvesting the more valuable blue Tiberium, as a single refinery cannot store a full load.
|
||||
|
||||
actor-pyle =
|
||||
.name = Barracks
|
||||
.description = Trains infantry.
|
||||
.encyclopedia = Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
|
||||
.encyclopedia =
|
||||
Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
|
||||
|
||||
actor-hand =
|
||||
.name = Hand of Nod
|
||||
.description = Trains infantry.
|
||||
.encyclopedia = Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
|
||||
.encyclopedia =
|
||||
Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
|
||||
|
||||
actor-afld =
|
||||
.name = Airstrip
|
||||
.description =
|
||||
Provides a dropzone
|
||||
for vehicle reinforcements.
|
||||
.encyclopedia = Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
|
||||
.encyclopedia =
|
||||
Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
|
||||
|
||||
actor-weap =
|
||||
.name = Weapons Factory
|
||||
.description = Produces vehicles.
|
||||
.encyclopedia = Produces vehicles for GDI. GDI vehicles tend to be slow but hard-hitting. Produce harvesters at the start to jumpstart your economy.
|
||||
.encyclopedia =
|
||||
Produces vehicles for GDI. GDI vehicles tend to be slow but hard-hitting. Produce harvesters at the start to jumpstart your economy.
|
||||
|
||||
actor-hpad =
|
||||
.name = Helipad
|
||||
.description = Produces and repairs helicopters.
|
||||
.encyclopedia = Produces and repairs helicopters. Requires a Communications Center to build advanced attack helicopters.
|
||||
.description =
|
||||
Produces and repairs helicopters.
|
||||
.encyclopedia =
|
||||
Produces and repairs helicopters. Requires a Communications Center to build advanced attack helicopters.
|
||||
|
||||
actor-hq =
|
||||
.name = Communications Center
|
||||
@@ -415,12 +451,14 @@ actor-hq =
|
||||
.airstrikepower-name = Air Strike
|
||||
.airstrikepower-description = Deploy an aerial napalm strike.
|
||||
Burns buildings and infantry along a line.
|
||||
.encyclopedia = Grants the player access to the minimap (top right) when there is sufficient power. Unlocks new units while also granting access to the airstrike support power.
|
||||
.encyclopedia =
|
||||
Grants the player access to the minimap (top right) when there is sufficient power. Unlocks new units while also granting access to the airstrike support power.
|
||||
|
||||
actor-fix =
|
||||
.name = Repair Facility
|
||||
.description = Repairs vehicles.
|
||||
.encyclopedia = Repairs vehicles. The repair command can be used on units to send them to the nearest repair facility.
|
||||
.encyclopedia =
|
||||
Repairs vehicles. The repair command can be used on units to send them to the nearest repair facility.
|
||||
|
||||
actor-eye =
|
||||
.name = Advanced Communications Center
|
||||
@@ -431,7 +469,8 @@ actor-eye =
|
||||
.ioncannonpower-name = Ion Cannon
|
||||
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
||||
Applies instant damage to a small area.
|
||||
.encyclopedia = Unlocks advanced units and the ion cannon support power. If the Communications Center is lost, it restores minimap functionality and unit production.
|
||||
.encyclopedia =
|
||||
Unlocks advanced units and the ion cannon support power. If the Communications Center is lost, it restores minimap functionality and unit production.
|
||||
|
||||
actor-tmpl =
|
||||
.name = Temple of Nod
|
||||
@@ -442,7 +481,8 @@ actor-tmpl =
|
||||
.nukepower-name = Nuclear Strike
|
||||
.nukepower-description = Launches a tactical nuclear warhead.
|
||||
Applies heavy damage over a large area.
|
||||
.encyclopedia = Unlocks advanced units and the Nuke support power. Keeps unit unlocks online if the Communications Center is lost.
|
||||
.encyclopedia =
|
||||
Unlocks advanced units and the Nuke support power. Keeps unit unlocks online if the Communications Center is lost.
|
||||
|
||||
actor-gun =
|
||||
.name = Turret
|
||||
@@ -450,7 +490,8 @@ actor-gun =
|
||||
Basic Anti-Tank base defense.
|
||||
Strong vs Tanks and Vehicles.
|
||||
Weak vs Infantry.
|
||||
.encyclopedia = Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
|
||||
.encyclopedia =
|
||||
Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
|
||||
|
||||
actor-sam =
|
||||
.name = SAM Site
|
||||
@@ -458,7 +499,8 @@ actor-sam =
|
||||
Anti-Aircraft base defense.
|
||||
Strong vs Aircraft.
|
||||
Cannot target Ground units.
|
||||
.encyclopedia = Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
|
||||
.encyclopedia =
|
||||
Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
|
||||
|
||||
actor-obli =
|
||||
.name = Obelisk of Light
|
||||
@@ -467,7 +509,8 @@ actor-obli =
|
||||
Requires power to operate.
|
||||
Strong vs. all Ground units.
|
||||
Cannot target Aircraft.
|
||||
.encyclopedia = Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
|
||||
.encyclopedia =
|
||||
Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
|
||||
|
||||
actor-gtwr =
|
||||
.name = Guard Tower
|
||||
@@ -475,7 +518,8 @@ actor-gtwr =
|
||||
Basic defensive structure.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
|
||||
.encyclopedia =
|
||||
Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
|
||||
|
||||
actor-atwr =
|
||||
.name = Advanced Guard Tower
|
||||
@@ -483,31 +527,38 @@ actor-atwr =
|
||||
All-purpose defensive structure.
|
||||
Strong vs. Aircraft and Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
|
||||
.encyclopedia =
|
||||
Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
|
||||
|
||||
actor-sbag =
|
||||
.name = Sandbag Barrier
|
||||
.description =
|
||||
Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
|
||||
This barrier can be built in multiple segments once an initial sandbag has been placed.
|
||||
.encyclopedia =
|
||||
Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
|
||||
|
||||
This barrier can be built in multiple segments once an initial sandbag has been placed.
|
||||
|
||||
actor-cycl =
|
||||
.name = Chain Link Barrier
|
||||
.description =
|
||||
Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
|
||||
This barrier can be built in multiple segments once an initial chain link has been placed.
|
||||
.encyclopedia =
|
||||
Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
|
||||
|
||||
This barrier can be built in multiple segments once an initial chain link has been placed.
|
||||
|
||||
actor-brik =
|
||||
.name = Concrete Barrier
|
||||
.description =
|
||||
Stops infantry and most tanks.
|
||||
Blocks some projectiles.
|
||||
.encyclopedia = Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
|
||||
This barrier can be built in multiple segments once an initial wall has been placed.
|
||||
.encyclopedia =
|
||||
Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
|
||||
|
||||
This barrier can be built in multiple segments once an initial wall has been placed.
|
||||
|
||||
actor-barracks-name = Infantry Production
|
||||
actor-vehicleproduction-name = Vehicle Production
|
||||
@@ -523,25 +574,29 @@ actor-hosp =
|
||||
.name = Hospital
|
||||
.captured-desc = Provides infantry with self-healing.
|
||||
.capturable-desc = Capture to enable self-healing for infantry.
|
||||
.encyclopedia = Heals friendly infantry over time when captured.
|
||||
.encyclopedia =
|
||||
Heals friendly infantry over time when captured.
|
||||
|
||||
actor-miss =
|
||||
.name = Tech Center
|
||||
.captured-desc = Provides range of vision.
|
||||
.capturable-desc = Capture to give visual range.
|
||||
.encyclopedia = Provides a wide area of vision when captured.
|
||||
.encyclopedia =
|
||||
Provides a wide area of vision when captured.
|
||||
|
||||
actor-bio =
|
||||
.name = Biological Lab
|
||||
.captured-desc = Provides infantry with Tiberium immunity.
|
||||
.capturable-desc = Capture to enable Tiberium immunity for infantry.
|
||||
.encyclopedia = Grants friendly infantry immunity to Tiberium when captured.
|
||||
.encyclopedia =
|
||||
Grants friendly infantry immunity to Tiberium when captured.
|
||||
|
||||
actor-v19 =
|
||||
.name = Oil Derrick
|
||||
.captured-desc = Provides additional funds.
|
||||
.capturable-desc = Capture to receive additional funds.
|
||||
.encyclopedia = Produces a small amount of income frequently when captured. Makes less money than building a harvester, but provides consistent income.
|
||||
.encyclopedia =
|
||||
Produces a small amount of income frequently when captured. Makes less money than building a harvester, but provides consistent income.
|
||||
|
||||
## trees.yaml
|
||||
actor-splitblue-name = Blue Blossom Tree
|
||||
@@ -554,8 +609,10 @@ actor-mcv =
|
||||
.description =
|
||||
Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
.encyclopedia = Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
|
||||
If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
|
||||
.encyclopedia =
|
||||
Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
|
||||
|
||||
If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
|
||||
|
||||
actor-harv =
|
||||
.name = Harvester
|
||||
@@ -563,7 +620,8 @@ actor-harv =
|
||||
.description =
|
||||
Collects Tiberium for processing.
|
||||
Unarmed.
|
||||
.encyclopedia = Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
|
||||
.encyclopedia =
|
||||
Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
|
||||
|
||||
notification-harvester-lost = Harvester lost.
|
||||
|
||||
@@ -574,16 +632,20 @@ actor-apc =
|
||||
Can attack Aircraft.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
|
||||
It also functions as your primary AA unit; if you hit the stop command, it'll retarget onto any nearby enemy air units.
|
||||
.encyclopedia =
|
||||
The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
|
||||
|
||||
It also functions as your primary AA unit; if you hit the stop command, it'll retarget onto any nearby enemy air units.
|
||||
|
||||
actor-arty =
|
||||
.name = Artillery
|
||||
.description =
|
||||
Long-range artillery.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
.encyclopedia = Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
|
||||
Highly vulnerable when clumped due to its explosion on death.
|
||||
.encyclopedia =
|
||||
Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
|
||||
|
||||
Highly vulnerable when clumped due to its explosion on death.
|
||||
|
||||
actor-ftnk =
|
||||
.name = Flame Tank
|
||||
@@ -591,7 +653,8 @@ actor-ftnk =
|
||||
Heavily armored flame-throwing vehicle.
|
||||
Strong vs. Infantry, Buildings and Vehicles.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
|
||||
.encyclopedia =
|
||||
Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
|
||||
|
||||
actor-bggy =
|
||||
.name = Nod Buggy
|
||||
@@ -599,7 +662,8 @@ actor-bggy =
|
||||
Fast scout and anti-infantry vehicle.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
|
||||
.encyclopedia =
|
||||
Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
|
||||
|
||||
actor-bike =
|
||||
.name = Recon Bike
|
||||
@@ -608,8 +672,10 @@ actor-bike =
|
||||
Can attack Aircraft.
|
||||
Strong vs. Vehicles and Tanks.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
|
||||
Be wary that its rockets are slow and have a hard time hitting fast-moving targets.
|
||||
.encyclopedia =
|
||||
The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
|
||||
|
||||
Be wary that its rockets are slow and have a hard time hitting fast-moving targets.
|
||||
|
||||
actor-jeep =
|
||||
.name = Hum-vee
|
||||
@@ -617,8 +683,10 @@ actor-jeep =
|
||||
Fast scout and anti-infantry vehicle.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
|
||||
They're excellent for dealing with Nod bike spam and should be built instead of tanks in such engagements. Although a little slower than the Nod buggy, it has more health.
|
||||
.encyclopedia =
|
||||
Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
|
||||
|
||||
They're excellent for dealing with Nod bike spam and should be built instead of tanks in such engagements. Although a little slower than the Nod buggy, it has more health.
|
||||
|
||||
actor-ltnk =
|
||||
.name = Light Tank
|
||||
@@ -626,8 +694,10 @@ actor-ltnk =
|
||||
Fast, light tank.
|
||||
Strong vs. Vehicles and Tanks.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
|
||||
It should be combined with bikes, stealth tanks, or infantry when facing medium tanks.
|
||||
.encyclopedia =
|
||||
With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
|
||||
|
||||
It should be combined with bikes, stealth tanks, or infantry when facing medium tanks.
|
||||
|
||||
actor-mtnk =
|
||||
.name = Medium Tank
|
||||
@@ -635,8 +705,10 @@ actor-mtnk =
|
||||
General-Purpose GDI Tank.
|
||||
Strong vs. Tanks and Vehicles.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
|
||||
Mix minigunners with your medium tank armies to deal with enemy infantry.
|
||||
.encyclopedia =
|
||||
The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
|
||||
|
||||
Mix minigunners with your medium tank armies to deal with enemy infantry.
|
||||
|
||||
actor-htnk =
|
||||
.name = Mammoth Tank
|
||||
@@ -644,23 +716,28 @@ actor-htnk =
|
||||
Heavily armored GDI Tank.
|
||||
Can attack Aircraft.
|
||||
Strong vs. Everything.
|
||||
.encyclopedia = A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
|
||||
When in an enemy base, put it on aggressive stance to have it carve a path of destruction as it moves.
|
||||
.encyclopedia =
|
||||
A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
|
||||
|
||||
When in an enemy base, put it on aggressive stance to have it carve a path of destruction as it moves.
|
||||
|
||||
actor-msam =
|
||||
.name = Rocket Launcher
|
||||
.description =
|
||||
Long-range rocket artillery.
|
||||
Strong vs. all ground units.
|
||||
.encyclopedia = Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
||||
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
|
||||
.encyclopedia =
|
||||
Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
||||
|
||||
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
|
||||
|
||||
actor-mlrs =
|
||||
.name = Mobile SAM
|
||||
.description =
|
||||
Powerful anti-air unit.
|
||||
Cannot attack ground units.
|
||||
.encyclopedia = Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
||||
.encyclopedia =
|
||||
Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
||||
|
||||
actor-stnk =
|
||||
.name = Stealth Tank
|
||||
@@ -671,8 +748,10 @@ actor-stnk =
|
||||
defense structures.
|
||||
Strong vs. Vehicles and Tanks.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
||||
Their long-range AP missiles are excellent for dealing with enemy armor or air. They can also crush infantry in a pinch.
|
||||
.encyclopedia =
|
||||
Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
||||
|
||||
Their long-range AP missiles are excellent for dealing with enemy armor or air. They can also crush infantry in a pinch.
|
||||
|
||||
actor-mhq =
|
||||
.name = Mobile HQ
|
||||
@@ -685,7 +764,8 @@ actor-truck =
|
||||
Transports cash to other players.
|
||||
Builds quickly.
|
||||
Unarmed.
|
||||
.encyclopedia = Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
||||
.encyclopedia =
|
||||
Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
||||
|
||||
## ai.yaml
|
||||
bot-cabal =
|
||||
|
||||
@@ -117,14 +117,17 @@ actor-carryall-reinforce =
|
||||
Automatically lifts harvesters to and from Spice fields.
|
||||
Lifts vehicles to Repair Pads when ordered to.
|
||||
|
||||
actor-carryall-encyclopedia = Automatically transport Harvesters between the Spice Fields and Refineries. They can also pick up units and deliver them to the Repair Pad when ordered to.
|
||||
actor-carryall-encyclopedia =
|
||||
Automatically transport Harvesters between the Spice Fields and Refineries. They can also pick up units and deliver them to the Repair Pad when ordered to.
|
||||
|
||||
The Carryall is a lightly armored transport aircraft. It is vulnerable to missiles and can only be hit by anti-aircraft weapons.
|
||||
|
||||
actor-frigate-name = Frigate
|
||||
|
||||
actor-ornithopter =
|
||||
.name = Ornithopter
|
||||
.encyclopedia = The fastest aircraft on Dune, it is lightly armored and capable of dropping 500 lb bombs. Highly effective against infantry and lightly armored targets, with the ability to damage other armor types.
|
||||
.encyclopedia =
|
||||
The fastest aircraft on Dune, it is lightly armored and capable of dropping 500 lb bombs. Highly effective against infantry and lightly armored targets, with the ability to damage other armor types.
|
||||
|
||||
actor-ornithopter-husk-name = Ornithopter
|
||||
actor-carryall-husk-name = Carryall
|
||||
@@ -164,7 +167,8 @@ actor-light-inf =
|
||||
General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Artillery.
|
||||
.encyclopedia = Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
||||
.encyclopedia =
|
||||
Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
||||
|
||||
Light Infantry are resistant to missiles and large-caliber guns, but are very vulnerable to high-explosives, fire, and small arms.
|
||||
|
||||
@@ -176,7 +180,8 @@ actor-engineer =
|
||||
Strong vs. Buildings.
|
||||
Weak vs. Everything.
|
||||
Repairs damaged cliffs.
|
||||
.encyclopedia = Can be used to capture enemy buildings.
|
||||
.encyclopedia =
|
||||
Can be used to capture enemy buildings.
|
||||
|
||||
Engineers are resistant to anti-tank weaponry but are very vulnerable to high-explosives, fire, and small arms.
|
||||
|
||||
@@ -186,7 +191,8 @@ actor-trooper =
|
||||
Anti-tank infantry.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Infantry and Artillery.
|
||||
.encyclopedia = Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
||||
.encyclopedia =
|
||||
Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
||||
|
||||
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
|
||||
|
||||
@@ -195,7 +201,8 @@ actor-thumper =
|
||||
.description =
|
||||
Attracts nearby worms when deployed.
|
||||
Unarmed.
|
||||
.encyclopedia = Deploys a loud hammering device that draws Sandworms to the area.
|
||||
.encyclopedia =
|
||||
Deploys a loud hammering device that draws Sandworms to the area.
|
||||
|
||||
actor-fremen =
|
||||
.name = Fremen
|
||||
@@ -204,7 +211,8 @@ actor-fremen =
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
Special Ability: Invisibility.
|
||||
.encyclopedia = The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
|
||||
.encyclopedia =
|
||||
The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
|
||||
|
||||
Fremen units are very vulnerable to high-explosive and bullet weapons.
|
||||
|
||||
@@ -214,7 +222,8 @@ actor-grenadier =
|
||||
Infantry with grenades.
|
||||
Strong vs. Buildings and Infantry.
|
||||
Weak vs. Vehicles.
|
||||
.encyclopedia = An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
||||
.encyclopedia =
|
||||
An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
||||
|
||||
actor-sardaukar =
|
||||
.name = Sardaukar
|
||||
@@ -222,7 +231,8 @@ actor-sardaukar =
|
||||
Elite Corrino assault infantry.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
.encyclopedia = Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
||||
.encyclopedia =
|
||||
Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
||||
|
||||
actor-mpsardaukar-description =
|
||||
Elite Harkonnen assault infantry.
|
||||
@@ -237,7 +247,8 @@ actor-saboteur =
|
||||
Strong vs. Buildings.
|
||||
Weak vs. Everything.
|
||||
Special Ability: Destroys buildings.
|
||||
.encyclopedia = A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
|
||||
.encyclopedia =
|
||||
A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
|
||||
|
||||
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
|
||||
|
||||
@@ -300,7 +311,8 @@ actor-upgrade-hightech =
|
||||
|
||||
actor-deathhand =
|
||||
.name = Death Hand
|
||||
.encyclopedia = Armed with atomic cluster munitions, it detonates above its target, inflicting great damage over a wide area.
|
||||
.encyclopedia =
|
||||
Armed with atomic cluster munitions, it detonates above its target, inflicting great damage over a wide area.
|
||||
|
||||
## structures.yaml
|
||||
notification-construction-complete = Construction complete.
|
||||
@@ -325,7 +337,8 @@ meta-concrete =
|
||||
|
||||
actor-concrete-a =
|
||||
.name = Concrete Slab
|
||||
.encyclopedia = Buildings not constructed on a Concrete Slab will sustain ongoing damage from the harsh desert environment of Dune. While repairs are possible, placing structures on concrete prevents continuous weathering.
|
||||
.encyclopedia =
|
||||
Buildings not constructed on a Concrete Slab will sustain ongoing damage from the harsh desert environment of Dune. While repairs are possible, placing structures on concrete prevents continuous weathering.
|
||||
|
||||
Concrete is vulnerable to most weapons and cannot be repaired once damaged.
|
||||
|
||||
@@ -334,7 +347,8 @@ actor-concrete-b-name = Large Concrete Slab
|
||||
actor-construction-yard =
|
||||
.name = Construction Yard
|
||||
.description = Produces structures.
|
||||
.encyclopedia = Serving as the foundation of any base built on Arrakis, the Construction Yard produces a small amount of power and enables the construction of new structures. Protect this structure! It is critical to the success of your base.
|
||||
.encyclopedia =
|
||||
Serving as the foundation of any base built on Arrakis, the Construction Yard produces a small amount of power and enables the construction of new structures. Protect this structure! It is critical to the success of your base.
|
||||
|
||||
Construction yards are fairly strong, but vulnerable to all weapons to varying degrees.
|
||||
|
||||
@@ -343,14 +357,16 @@ actor-wind-trap =
|
||||
.description =
|
||||
Supplies power to other
|
||||
structures.
|
||||
.encyclopedia = Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
|
||||
.encyclopedia =
|
||||
Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
|
||||
|
||||
Wind Traps are vulnerable to most weapons.
|
||||
|
||||
actor-barracks =
|
||||
.name = Barracks
|
||||
.description = Trains infantry.
|
||||
.encyclopedia = Required for producing and training light infantry units, it can be upgraded to train advanced infantry in later missions.
|
||||
.encyclopedia =
|
||||
Required for producing and training light infantry units, it can be upgraded to train advanced infantry in later missions.
|
||||
|
||||
Barracks are vulnerable to most weapons.
|
||||
|
||||
@@ -359,28 +375,32 @@ actor-refinery =
|
||||
.description =
|
||||
Harvesters unload Spice here
|
||||
for processing.
|
||||
.encyclopedia = The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
|
||||
.encyclopedia =
|
||||
The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
|
||||
|
||||
Refineries are vulnerable to most weapons.
|
||||
|
||||
actor-silo =
|
||||
.name = Silo
|
||||
.description = Stores excess harvested Spice.
|
||||
.encyclopedia = Store mined Spice. Any surplus from Refineries is evenly distributed among all available Silos. If storage capacity is exceeded, excess Spice is lost. Destroyed or captured Silos redistribute their contents, provided there is sufficient space.
|
||||
.encyclopedia =
|
||||
Store mined Spice. Any surplus from Refineries is evenly distributed among all available Silos. If storage capacity is exceeded, excess Spice is lost. Destroyed or captured Silos redistribute their contents, provided there is sufficient space.
|
||||
|
||||
The Spice Silo is vulnerable to most weapons.
|
||||
|
||||
actor-light-factory =
|
||||
.name = Light Factory
|
||||
.description = Produces light vehicles.
|
||||
.encyclopedia = Required to produce small, lightly armored combat vehicles. It can be upgraded in later missions to manufacture more advanced light vehicles.
|
||||
.encyclopedia =
|
||||
Required to produce small, lightly armored combat vehicles. It can be upgraded in later missions to manufacture more advanced light vehicles.
|
||||
|
||||
A Light Factory is vulnerable to most weapons.
|
||||
|
||||
actor-heavy-factory =
|
||||
.name = Heavy Factory
|
||||
.description = Produces heavy vehicles.
|
||||
.encyclopedia = Enables the construction of heavy vehicles such as Harvesters and Combat Tanks. With upgrades, it unlocks advanced vehicles, though some may require additional buildings.
|
||||
.encyclopedia =
|
||||
Enables the construction of heavy vehicles such as Harvesters and Combat Tanks. With upgrades, it unlocks advanced vehicles, though some may require additional buildings.
|
||||
|
||||
The Heavy Factory is vulnerable to most weapons.
|
||||
|
||||
@@ -389,14 +409,16 @@ actor-outpost =
|
||||
.description =
|
||||
Provides a radar map of the battlefield.
|
||||
Requires power to operate.
|
||||
.encyclopedia = Once enough power is available, the Radar Outpost activates, providing a radar map.
|
||||
.encyclopedia =
|
||||
Once enough power is available, the Radar Outpost activates, providing a radar map.
|
||||
|
||||
The Radar Outpost is vulnerable to most weapons.
|
||||
|
||||
actor-starport =
|
||||
.name = Starport
|
||||
.description = Dropzone for quick reinforcements, at a price.
|
||||
.encyclopedia = Unlocks intergalactic trade with the CHOAM Merchants' Guild, where vehicles and airborne units can be purchased at varying rates. This facility is essential for acquiring units from the Guild.
|
||||
.encyclopedia =
|
||||
Unlocks intergalactic trade with the CHOAM Merchants' Guild, where vehicles and airborne units can be purchased at varying rates. This facility is essential for acquiring units from the Guild.
|
||||
|
||||
Even with heavy armor, the Starport is vulnerable to most weapons.
|
||||
|
||||
@@ -404,7 +426,8 @@ actor-wall =
|
||||
.name = Concrete Wall
|
||||
.generic-name = Structure
|
||||
.description = Stops units and blocks enemy fire.
|
||||
.encyclopedia = The most effective defensive barriers on Dune, blocking tank fire and impeding unit movement.
|
||||
.encyclopedia =
|
||||
The most effective defensive barriers on Dune, blocking tank fire and impeding unit movement.
|
||||
|
||||
Walls can only be damaged by explosive weapons, missiles and shells. Similar to Concrete Slabs, they cannot be repaired once damaged.
|
||||
|
||||
@@ -414,7 +437,8 @@ actor-medium-gun-turret =
|
||||
Defensive structure.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
.encyclopedia = A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
||||
.encyclopedia =
|
||||
A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
||||
|
||||
The Gun Turret is resistant to small arms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
@@ -425,7 +449,8 @@ actor-large-gun-turret =
|
||||
Requires power to operate.
|
||||
Strong vs. Infantry and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
||||
.encyclopedia =
|
||||
An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
||||
|
||||
The Rocket Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
@@ -434,31 +459,34 @@ actor-repair-pad =
|
||||
.description =
|
||||
Repairs vehicles.
|
||||
Allows MCVs to be built.
|
||||
.encyclopedia = Repairs units for a fraction of their production cost.
|
||||
.encyclopedia =
|
||||
Repairs units for a fraction of their production cost.
|
||||
|
||||
The Repair Pad is vulnerable to most weapons.
|
||||
|
||||
actor-high-tech-factory =
|
||||
.name = High Tech Factory
|
||||
.description =
|
||||
Unlocks advanced technology.
|
||||
.description = Unlocks advanced technology.
|
||||
.airstrikepower-name = Air Strike
|
||||
.airstrikepower-description = Ornithopters bomb the target.
|
||||
.encyclopedia = Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
|
||||
.encyclopedia =
|
||||
Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
|
||||
|
||||
The High Tech Factory is vulnerable to most weapons.
|
||||
|
||||
actor-research-centre =
|
||||
.name = IX Research Center
|
||||
.description = Unlocks advanced tanks.
|
||||
.encyclopedia = Provides technology upgrades for both structures and vehicles. This facility is required to develop advanced special weapons and prototypes.
|
||||
.encyclopedia =
|
||||
Provides technology upgrades for both structures and vehicles. This facility is required to develop advanced special weapons and prototypes.
|
||||
|
||||
The IX Research Center is vulnerable to most weapons.
|
||||
|
||||
actor-palace =
|
||||
.name = Palace
|
||||
.description = Unlocks elite infantry and weapons.
|
||||
.encyclopedia = Serves as the command center once built, offering additional options and special weapons.
|
||||
.encyclopedia =
|
||||
Serves as the command center once built, offering additional options and special weapons.
|
||||
|
||||
Even with heavy armor, the Palace is vulnerable to most weapons.
|
||||
.nukepower-name = Death Hand
|
||||
@@ -481,7 +509,8 @@ actor-mcv =
|
||||
.description =
|
||||
Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
.encyclopedia = Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
||||
.encyclopedia =
|
||||
Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
||||
|
||||
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
@@ -490,7 +519,8 @@ actor-harvester =
|
||||
.description =
|
||||
Collects Spice for processing.
|
||||
Unarmed.
|
||||
.encyclopedia = Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
.encyclopedia =
|
||||
Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
A Harvester is included with a Refinery.
|
||||
|
||||
@@ -500,7 +530,8 @@ actor-trike =
|
||||
Fast scout.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||
.encyclopedia =
|
||||
Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||
|
||||
Trikes are vulnerable to most weapons, high-caliber guns are slightly less effective against them.
|
||||
|
||||
@@ -510,7 +541,8 @@ actor-quad =
|
||||
Missile Scout.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
||||
.encyclopedia =
|
||||
Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
||||
|
||||
Quads are resistant to bullets and, to a lesser degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
@@ -520,7 +552,8 @@ actor-siege-tank =
|
||||
Siege Artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
||||
.encyclopedia =
|
||||
Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
||||
|
||||
Siege Tanks are resistant to bullets, and to some degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
||||
|
||||
@@ -530,7 +563,8 @@ actor-missile-tank =
|
||||
Rocket Artillery.
|
||||
Strong vs. Vehicles, Buildings and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
.encyclopedia = Shoots down aircraft and is effective against most targets, except infantry.
|
||||
.encyclopedia =
|
||||
Shoots down aircraft and is effective against most targets, except infantry.
|
||||
|
||||
Missile Tanks are vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||
|
||||
@@ -540,7 +574,8 @@ actor-sonic-tank =
|
||||
Fires sonic shocks.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Artillery.
|
||||
.encyclopedia = Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
||||
.encyclopedia =
|
||||
Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
||||
|
||||
Its sonic waves damage all units in their path.
|
||||
|
||||
@@ -552,7 +587,8 @@ actor-devastator =
|
||||
Super Heavy Tank.
|
||||
Strong vs. Tanks.
|
||||
Weak vs. Artillery.
|
||||
.encyclopedia = As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
||||
.encyclopedia =
|
||||
As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
||||
|
||||
Resistant to bullets and high explosives, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
@@ -562,7 +598,8 @@ actor-raider =
|
||||
Improved Scout.
|
||||
Strong vs. Infantry and Light Vehicles.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
||||
.encyclopedia =
|
||||
Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
||||
|
||||
Raiders are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
|
||||
|
||||
@@ -572,14 +609,16 @@ actor-stealth-raider =
|
||||
Invisible Raider Trike.
|
||||
Strong vs. Infantry and Light Vehicles.
|
||||
Weak vs. Tanks.
|
||||
.encyclopedia = A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
||||
.encyclopedia =
|
||||
A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
||||
|
||||
actor-deviator =
|
||||
.name = Deviator
|
||||
.description =
|
||||
Fires a warhead that changes the
|
||||
allegiance of enemy vehicles.
|
||||
.encyclopedia = Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
|
||||
.encyclopedia =
|
||||
Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
|
||||
|
||||
The Deviator is vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||
|
||||
@@ -590,19 +629,22 @@ meta-combat-tank-description =
|
||||
|
||||
actor-combat-tank-a =
|
||||
.name = Atreides Combat Tank
|
||||
.encyclopedia = Effective against most vehicles but less suited against lightly armored targets.
|
||||
.encyclopedia =
|
||||
Effective against most vehicles but less suited against lightly armored targets.
|
||||
|
||||
Resistant to bullets and heavy explosives, but vulnerable to missiles and high-caliber guns.
|
||||
|
||||
actor-combat-tank-h =
|
||||
.name = Harkonnen Combat Tank
|
||||
.encyclopedia = Effective against most vehicles but less suited against lightly armored targets.
|
||||
.encyclopedia =
|
||||
Effective against most vehicles but less suited against lightly armored targets.
|
||||
|
||||
Stronger than its counterparts, but also slower.
|
||||
|
||||
actor-combat-tank-o =
|
||||
.name = Ordos Combat Tank
|
||||
.encyclopedia = Effective against most vehicles but less suited against lightly armored targets.
|
||||
.encyclopedia =
|
||||
Effective against most vehicles but less suited against lightly armored targets.
|
||||
|
||||
The fastest variant of Combat Tank, but also the weakest.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user