Implement EnemyWatcher and AnnounceOnSeen traits

This commit is contained in:
penev92
2014-12-22 04:06:45 +02:00
parent 878de65268
commit e2832bb3d7
3 changed files with 152 additions and 0 deletions

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@@ -256,6 +256,7 @@
<Compile Include="Traits\Player\AllyRepair.cs" />
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Player\EnemyWatcher.cs" />
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
<Compile Include="Traits\Player\MissionObjectives.cs" />
<Compile Include="Traits\Player\PlaceBeacon.cs" />
@@ -328,6 +329,7 @@
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />