Implement EnemyWatcher and AnnounceOnSeen traits
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35
OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs
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35
OpenRA.Mods.Common/Traits/Sound/AnnounceOnSeen.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Players will be notified when this actor becomes visible to them.")]
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public class AnnounceOnSeenInfo : ITraitInfo
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{
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[Desc("Should there be a radar ping on enemies' radar at the actor's location when they see him")]
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public readonly bool PingRadar = false;
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public readonly string Notification = "EnemyUnitSighted";
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public object Create(ActorInitializer init) { return new AnnounceOnSeen(this); }
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}
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public class AnnounceOnSeen
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{
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public readonly AnnounceOnSeenInfo Info;
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public AnnounceOnSeen(AnnounceOnSeenInfo info)
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{
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Info = info;
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}
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}
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}
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