Improve RenderShroudCircle configuration.
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@@ -19,26 +19,56 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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class RenderShroudCircleInfo : TraitInfo<RenderShroudCircle>, IPlaceBuildingDecorationInfo
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class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo
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{
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[Desc("Color of the circle.")]
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public readonly Color Color = Color.FromArgb(128, Color.Cyan);
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[Desc("Contrast color of the circle.")]
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public readonly Color ContrastColor = Color.FromArgb(96, Color.Black);
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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var localRange = new RangeCircleRenderable(
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centerPosition,
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ai.TraitInfo<CreatesShroudInfo>().Range,
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0,
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Color.FromArgb(128, Color.Cyan),
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Color.FromArgb(96, Color.Black));
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var localRange = ai.TraitInfos<CreatesShroudInfo>()
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.Where(csi => csi.EnabledByDefault)
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.Select(csi => csi.Range)
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.DefaultIfEmpty(WDist.Zero)
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.Max();
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var otherRanges = w.ActorsWithTrait<RenderShroudCircle>()
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var localRangeRenderable = new RangeCircleRenderable(
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centerPosition,
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localRange,
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0,
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Color,
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ContrastColor);
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var otherRangeRenderables = w.ActorsWithTrait<RenderShroudCircle>()
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.SelectMany(a => a.Trait.RangeCircleRenderables(a.Actor, wr));
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return otherRanges.Append(localRange);
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return otherRangeRenderables.Append(localRangeRenderable);
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}
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public object Create(ActorInitializer init) { return new RenderShroudCircle(init.Self, this); }
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}
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class RenderShroudCircle : IRenderAboveShroudWhenSelected
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class RenderShroudCircle : INotifyCreated, IRenderAboveShroudWhenSelected
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{
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readonly RenderShroudCircleInfo info;
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WDist range;
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public RenderShroudCircle(Actor self, RenderShroudCircleInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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range = self.TraitsImplementing<CreatesShroud>()
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.Select(cs => cs.Info.Range)
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.DefaultIfEmpty(WDist.Zero)
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.Max();
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}
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public IEnumerable<IRenderable> RangeCircleRenderables(Actor self, WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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@@ -46,10 +76,10 @@ namespace OpenRA.Mods.Cnc.Traits
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yield return new RangeCircleRenderable(
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self.CenterPosition,
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self.Info.TraitInfo<CreatesShroudInfo>().Range,
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range,
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0,
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Color.FromArgb(128, Color.Cyan),
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Color.FromArgb(96, Color.Black));
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info.Color,
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info.ContrastColor);
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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