diff --git a/mods/ra/maps/intervention/intervention.lua b/mods/ra/maps/intervention/intervention.lua index 1836930055..0d996cdbee 100644 --- a/mods/ra/maps/intervention/intervention.lua +++ b/mods/ra/maps/intervention/intervention.lua @@ -11,7 +11,7 @@ BeachheadTrigger = Difficulty = Map.LobbyOption("difficulty") -if Difficulty == "medium" then +if Difficulty == "normal" then BaseRaidInterval = DateTime.Minutes(3) BaseFrontAttackInterval = DateTime.Minutes(3) + DateTime.Seconds(30) BaseRearAttackInterval = DateTime.Minutes(8) diff --git a/mods/ra/maps/intervention/rules.yaml b/mods/ra/maps/intervention/rules.yaml index 451b175686..53007debae 100644 --- a/mods/ra/maps/intervention/rules.yaml +++ b/mods/ra/maps/intervention/rules.yaml @@ -11,9 +11,9 @@ World: ID: difficulty Label: Difficulty Values: - medium: Medium + normal: Normal hard: Hard - Default: medium + Default: normal CAMERA: RevealsShroud: diff --git a/mods/ra/maps/soviet-04b/soviet04b.lua b/mods/ra/maps/soviet-04b/soviet04b.lua index 6e9c5531c8..4a9f8a2c2e 100644 --- a/mods/ra/maps/soviet-04b/soviet04b.lua +++ b/mods/ra/maps/soviet-04b/soviet04b.lua @@ -68,7 +68,7 @@ RunInitialActivities = function() Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry) Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor) - if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then + if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then Trigger.AfterDelay(DateTime.Seconds(5), ReinfInf) end Trigger.AfterDelay(DateTime.Minutes(1), ReinfInf) @@ -95,7 +95,7 @@ Tick = function() RCheck = false if Map.LobbyOption("difficulty") == "hard" then Trigger.AfterDelay(DateTime.Seconds(150), ReinfArmor) - elseif Map.LobbyOption("difficulty") == "medium" then + elseif Map.LobbyOption("difficulty") == "normal" then Trigger.AfterDelay(DateTime.Minutes(5), ReinfArmor) else Trigger.AfterDelay(DateTime.Minutes(8), ReinfArmor) diff --git a/mods/ra/maps/soviet-05/soviet05.lua b/mods/ra/maps/soviet-05/soviet05.lua index d7593ea116..2c0f78d3c1 100644 --- a/mods/ra/maps/soviet-05/soviet05.lua +++ b/mods/ra/maps/soviet-05/soviet05.lua @@ -57,7 +57,7 @@ RunInitialActivities = function() ProduceInfantry() Trigger.AfterDelay(DateTime.Minutes(2), ProduceShips) - if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "medium" then + if Map.LobbyOption("difficulty") == "hard" or Map.LobbyOption("difficulty") == "normal" then Trigger.AfterDelay(DateTime.Seconds(25), ReinfInf) end Trigger.AfterDelay(DateTime.Minutes(2), ReinfInf) @@ -172,7 +172,7 @@ Tick = function() RCheck = true if Map.LobbyOption("difficulty") == "easy" and ReinfCheck then Trigger.AfterDelay(DateTime.Minutes(6), ReinfArmor) - elseif Map.LobbyOption("difficulty") == "medium" then + elseif Map.LobbyOption("difficulty") == "normal" then Trigger.AfterDelay(DateTime.Minutes(4), ReinfArmor) else Trigger.AfterDelay(DateTime.Minutes(3), ReinfArmor) diff --git a/mods/ra/maps/survival01/rules.yaml b/mods/ra/maps/survival01/rules.yaml index a1cc3f9f92..a0d5669910 100644 --- a/mods/ra/maps/survival01/rules.yaml +++ b/mods/ra/maps/survival01/rules.yaml @@ -12,7 +12,7 @@ World: Label: Difficulty Values: easy: Easy - medium: Medium + normal: Normal hard: Hard Default: easy diff --git a/mods/ra/maps/survival01/survival01.lua b/mods/ra/maps/survival01/survival01.lua index 22d3b3e6aa..3d44db2011 100644 --- a/mods/ra/maps/survival01/survival01.lua +++ b/mods/ra/maps/survival01/survival01.lua @@ -8,7 +8,7 @@ if Difficulty == "easy" then DamageModifier = 0.5 LongBowReinforcements = { "heli", "heli" } ParadropArtillery = true -elseif Difficulty == "medium" then +elseif Difficulty == "normal" then AttackAtFrameIncrement = DateTime.Seconds(18) AttackAtFrameIncrementInf = DateTime.Seconds(12) TimerTicks = DateTime.Minutes(20)