Return empty Enumerable immediately in InstantHit
...rather than allocating a compiler generated enumerable via 'yield'.
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@@ -10,6 +10,7 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits;
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@@ -75,7 +76,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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{
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yield break;
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return Enumerable.Empty<IRenderable>();
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}
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}
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}
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}
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}
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}
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