Rework paradrop logic to be more robust.

This commit is contained in:
Paul Chote
2019-05-26 22:19:46 +00:00
committed by reaperrr
parent 829b8cd2e1
commit e2b27328bd
5 changed files with 94 additions and 91 deletions

View File

@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Traits
{
var newUnit = self.World.CreateActor(producee.Name, td);
newUnit.QueueActivity(new Parachute(newUnit, newUnit.CenterPosition, self));
newUnit.QueueActivity(new Parachute(newUnit, self));
var move = newUnit.TraitOrDefault<IMove>();
if (move != null)
{