Rework paradrop logic to be more robust.
This commit is contained in:
@@ -18,72 +18,45 @@ namespace OpenRA.Mods.Common.Activities
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public class Parachute : Activity
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public class Parachute : Activity
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{
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{
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readonly IPositionable pos;
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readonly IPositionable pos;
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readonly ParachutableInfo para;
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readonly WVec fallVector;
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readonly WVec fallVector;
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readonly Actor ignore;
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readonly Actor ignore;
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WPos dropPosition;
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int groundLevel;
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WPos currentPosition;
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bool triggered = false;
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public Parachute(Actor self, WPos dropPosition, Actor ignoreActor = null)
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public Parachute(Actor self, Actor ignoreActor = null)
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{
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{
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pos = self.TraitOrDefault<IPositionable>();
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pos = self.TraitOrDefault<IPositionable>();
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ignore = ignoreActor;
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ignore = ignoreActor;
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// Parachutable trait is a prerequisite for running this activity
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fallVector = new WVec(0, 0, self.Info.TraitInfo<ParachutableInfo>().FallRate);
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para = self.Info.TraitInfo<ParachutableInfo>();
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fallVector = new WVec(0, 0, para.FallRate);
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this.dropPosition = dropPosition;
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IsInterruptible = false;
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IsInterruptible = false;
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}
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}
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Activity FirstTick(Actor self)
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protected override void OnFirstRun(Actor self)
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{
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{
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triggered = true;
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groundLevel = self.World.Map.CenterOfCell(self.Location).Z;
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foreach (var np in self.TraitsImplementing<INotifyParachute>())
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foreach (var np in self.TraitsImplementing<INotifyParachute>())
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np.OnParachute(self);
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np.OnParachute(self);
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// Place the actor and retrieve its visual position (CenterPosition)
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pos.SetPosition(self, dropPosition);
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currentPosition = self.CenterPosition;
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return this;
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}
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Activity LastTick(Actor self)
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{
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var dat = self.World.Map.DistanceAboveTerrain(currentPosition);
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pos.SetPosition(self, currentPosition - new WVec(WDist.Zero, WDist.Zero, dat));
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foreach (var np in self.TraitsImplementing<INotifyParachute>())
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np.OnLanded(self, ignore);
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return NextActivity;
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}
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}
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public override Activity Tick(Actor self)
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public override Activity Tick(Actor self)
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{
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{
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// If this is the first tick
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var nextPosition = self.CenterPosition - fallVector;
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if (!triggered)
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if (nextPosition.Z < groundLevel)
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return FirstTick(self);
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return NextActivity;
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currentPosition -= fallVector;
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pos.SetVisualPosition(self, nextPosition);
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// If the unit has landed, this will be the last tick
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if (self.World.Map.DistanceAboveTerrain(currentPosition).Length <= 0)
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return LastTick(self);
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pos.SetVisualPosition(self, currentPosition);
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return this;
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return this;
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}
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}
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// Only the last queued activity (given order) is kept
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protected override void OnLastRun(Actor self)
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public override void Queue(Actor self, Activity activity)
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{
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{
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NextActivity = activity;
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var centerPosition = self.CenterPosition;
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pos.SetPosition(self, centerPosition - new WVec(0, 0, groundLevel - centerPosition.Z));
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foreach (var np in self.TraitsImplementing<INotifyParachute>())
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np.OnLanded(self, ignore);
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}
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}
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}
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}
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}
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}
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@@ -63,32 +63,46 @@ namespace OpenRA.Mods.Common.Traits
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var pilot = self.World.CreateActor(false, Info.PilotActor.ToLowerInvariant(),
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var pilot = self.World.CreateActor(false, Info.PilotActor.ToLowerInvariant(),
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new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) });
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new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) });
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if (Info.AllowUnsuitableCell || IsSuitableCell(self, pilot))
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var pilotPositionable = pilot.TraitOrDefault<IPositionable>();
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var pilotCell = self.Location;
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var pilotSubCell = pilotPositionable.GetAvailableSubCell(pilotCell);
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if (pilotSubCell == SubCell.Invalid)
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{
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{
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if (inAir)
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if (!Info.AllowUnsuitableCell)
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{
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{
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self.World.AddFrameEndTask(w =>
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pilot.Dispose();
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{
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return;
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w.Add(pilot);
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pilot.QueueActivity(new Parachute(pilot, cp));
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});
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Game.Sound.Play(SoundType.World, Info.ChuteSound, cp);
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}
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}
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else
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pilotSubCell = SubCell.Any;
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}
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if (inAir)
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{
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self.World.AddFrameEndTask(w =>
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{
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{
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self.World.AddFrameEndTask(w => w.Add(pilot));
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pilotPositionable.SetPosition(pilot, pilotCell, pilotSubCell);
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w.Add(pilot);
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var dropPosition = pilot.CenterPosition + new WVec(0, 0, self.CenterPosition.Z - pilot.CenterPosition.Z);
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pilotPositionable.SetVisualPosition(pilot, dropPosition);
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pilot.QueueActivity(new Parachute(pilot));
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});
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Game.Sound.Play(SoundType.World, Info.ChuteSound, cp);
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}
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else
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{
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self.World.AddFrameEndTask(w =>
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{
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w.Add(pilot);
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pilotPositionable.SetPosition(pilot, pilotCell, pilotSubCell);
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var pilotMobile = pilot.TraitOrDefault<Mobile>();
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var pilotMobile = pilot.TraitOrDefault<Mobile>();
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if (pilotMobile != null)
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if (pilotMobile != null)
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pilotMobile.Nudge(pilot, pilot, true);
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pilotMobile.Nudge(pilot, pilot, true);
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}
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});
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}
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}
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else
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pilot.Dispose();
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}
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static bool IsSuitableCell(Actor self, Actor actorToDrop)
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{
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return actorToDrop.Trait<IPositionable>().CanEnterCell(self.Location, self, true);
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}
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}
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}
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}
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}
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}
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@@ -22,6 +22,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Distance around the drop-point to unload troops.")]
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[Desc("Distance around the drop-point to unload troops.")]
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public readonly WDist DropRange = WDist.FromCells(4);
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public readonly WDist DropRange = WDist.FromCells(4);
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[Desc("Wait at least this many ticks between each drop.")]
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public readonly int DropInterval = 5;
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[Desc("Sound to play when dropping.")]
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[Desc("Sound to play when dropping.")]
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public readonly string ChuteSound = null;
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public readonly string ChuteSound = null;
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@@ -33,7 +36,6 @@ namespace OpenRA.Mods.Common.Traits
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readonly ParaDropInfo info;
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readonly ParaDropInfo info;
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readonly Actor self;
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readonly Actor self;
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readonly Cargo cargo;
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readonly Cargo cargo;
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readonly HashSet<CPos> droppedAt = new HashSet<CPos>();
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public event Action<Actor> OnRemovedFromWorld = self => { };
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public event Action<Actor> OnRemovedFromWorld = self => { };
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public event Action<Actor> OnEnteredDropRange = self => { };
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public event Action<Actor> OnEnteredDropRange = self => { };
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@@ -45,6 +47,9 @@ namespace OpenRA.Mods.Common.Traits
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[Sync]
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[Sync]
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Target target;
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Target target;
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[Sync]
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int dropDelay;
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bool checkForSuitableCell;
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bool checkForSuitableCell;
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public ParaDrop(Actor self, ParaDropInfo info)
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public ParaDrop(Actor self, ParaDropInfo info)
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@@ -56,13 +61,18 @@ namespace OpenRA.Mods.Common.Traits
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public void SetLZ(CPos lz, bool checkLandingCell)
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public void SetLZ(CPos lz, bool checkLandingCell)
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{
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{
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droppedAt.Clear();
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target = Target.FromCell(self.World, lz);
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target = Target.FromCell(self.World, lz);
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checkForSuitableCell = checkLandingCell;
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checkForSuitableCell = checkLandingCell;
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}
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}
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void ITick.Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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{
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if (dropDelay > 0)
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{
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dropDelay--;
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return;
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}
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var wasInDropRange = inDropRange;
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var wasInDropRange = inDropRange;
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inDropRange = target.IsInRange(self.CenterPosition, info.DropRange);
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inDropRange = target.IsInRange(self.CenterPosition, info.DropRange);
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@@ -73,30 +83,38 @@ namespace OpenRA.Mods.Common.Traits
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OnExitedDropRange(self);
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OnExitedDropRange(self);
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// Are we able to drop the next trooper?
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// Are we able to drop the next trooper?
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if (!inDropRange || cargo.IsEmpty(self))
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if (!inDropRange || cargo.IsEmpty(self) || !self.World.Map.Contains(self.Location))
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return;
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return;
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if (droppedAt.Contains(self.Location) || (checkForSuitableCell && !IsSuitableCell(cargo.Peek(self), self.Location)))
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var dropActor = cargo.Peek(self);
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return;
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var dropPositionable = dropActor.Trait<IPositionable>();
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var dropCell = self.Location;
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var dropSubCell = dropPositionable.GetAvailableSubCell(dropCell);
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if (dropSubCell == SubCell.Invalid)
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{
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if (checkForSuitableCell)
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return;
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if (!self.World.Map.Contains(self.Location))
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dropSubCell = SubCell.Any;
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return;
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}
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// unload a dude here
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// Unload here
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droppedAt.Add(self.Location);
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if (cargo.Unload(self) != dropActor)
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throw new InvalidOperationException("Peeked cargo was not unloaded!");
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var a = cargo.Unload(self);
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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w.Add(a);
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dropPositionable.SetPosition(dropActor, dropCell, dropSubCell);
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a.QueueActivity(new Parachute(a, self.CenterPosition));
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w.Add(dropActor);
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});
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Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
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}
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static bool IsSuitableCell(Actor actorToDrop, CPos p)
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var dropPosition = dropActor.CenterPosition + new WVec(0, 0, self.CenterPosition.Z - dropActor.CenterPosition.Z);
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{
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dropPositionable.SetVisualPosition(dropActor, dropPosition);
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return actorToDrop.Trait<IPositionable>().CanEnterCell(p);
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dropActor.QueueActivity(new Parachute(dropActor));
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});
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Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
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dropDelay = info.DropInterval;
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}
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var newUnit = self.World.CreateActor(producee.Name, td);
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var newUnit = self.World.CreateActor(producee.Name, td);
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newUnit.QueueActivity(new Parachute(newUnit, newUnit.CenterPosition, self));
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newUnit.QueueActivity(new Parachute(newUnit, self));
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var move = newUnit.TraitOrDefault<IMove>();
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var move = newUnit.TraitOrDefault<IMove>();
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if (move != null)
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if (move != null)
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{
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{
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@@ -175,14 +175,6 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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};
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};
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foreach (var p in info.DropItems)
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{
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var unit = self.World.CreateActor(false, p.ToLowerInvariant(),
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new TypeDictionary { new OwnerInit(self.Owner) });
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units.Add(unit);
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}
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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PlayLaunchSounds();
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PlayLaunchSounds();
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@@ -216,11 +208,17 @@ namespace OpenRA.Mods.Common.Traits
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drop.OnRemovedFromWorld += onRemovedFromWorld;
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drop.OnRemovedFromWorld += onRemovedFromWorld;
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var cargo = a.Trait<Cargo>();
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var cargo = a.Trait<Cargo>();
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var passengers = units.Skip(added).Take(passengersPerPlane);
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foreach (var p in info.DropItems.Skip(added).Take(passengersPerPlane))
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added += passengersPerPlane;
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{
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var unit = self.World.CreateActor(false, p.ToLowerInvariant(), new TypeDictionary
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{
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new OwnerInit(self.Owner)
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});
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foreach (var p in passengers)
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cargo.Load(a, unit);
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cargo.Load(a, p);
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units.Add(unit);
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added++;
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}
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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