spatial bin index for actors
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@@ -51,15 +51,16 @@ namespace OpenRA.Orders
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return ChooseCursor(world, mi);
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}
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string ChooseCursor( World world, MouseInput mi )
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string ChooseCursor(World world, MouseInput mi)
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{
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var p = Game.controller.MousePosition;
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var c = Order(world, p.ToInt2(), mi)
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.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
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.FirstOrDefault(a => a != null);
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using (new PerfSample("cursor"))
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{
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var p = Game.controller.MousePosition;
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var c = Order(world, p.ToInt2(), mi)
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.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
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.FirstOrDefault(a => a != null);
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return c ??
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(world.SelectActorsInBox(Game.CellSize * p,
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Game.CellSize * p).Any()
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