spatial bin index for actors

This commit is contained in:
Chris Forbes
2010-03-22 18:43:52 +13:00
parent 2ed7cc5cc2
commit e2ba79a539
4 changed files with 83 additions and 6 deletions

View File

@@ -116,6 +116,7 @@
<Compile Include="Traits\Attack\AttackTesla.cs" />
<Compile Include="Traits\Chrome\PowerDownButton.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\World\SpatialBins.cs" />
<Compile Include="Traits\World\SpawnDefaultUnits.cs" />
<Compile Include="Traits\World\BridgeLoadHook.cs" />
<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />

View File

@@ -51,15 +51,16 @@ namespace OpenRA.Orders
return ChooseCursor(world, mi);
}
string ChooseCursor( World world, MouseInput mi )
string ChooseCursor(World world, MouseInput mi)
{
var p = Game.controller.MousePosition;
var c = Order(world, p.ToInt2(), mi)
.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
.FirstOrDefault(a => a != null);
using (new PerfSample("cursor"))
{
var p = Game.controller.MousePosition;
var c = Order(world, p.ToInt2(), mi)
.Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation))
.FirstOrDefault(a => a != null);
return c ??
(world.SelectActorsInBox(Game.CellSize * p,
Game.CellSize * p).Any()

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@@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace OpenRA.Traits
{
class SpatialBinsInfo : ITraitInfo
{
public readonly int BinSize = 8;
public object Create(Actor self) { return new SpatialBins( self, this ); }
}
class SpatialBins : ITick
{
List<Actor>[,] bins;
int scale;
public SpatialBins(Actor self, SpatialBinsInfo info)
{
bins = new List<Actor>[
self.World.Map.MapSize / info.BinSize,
self.World.Map.MapSize / info.BinSize];
scale = Game.CellSize * info.BinSize;
}
public void Tick(Actor self)
{
for (var j = 0; j < bins.GetUpperBound(1); j++)
for (var i = 0; i < bins.GetUpperBound(0); i++)
bins[i, j] = new List<Actor>();
foreach (var a in self.World.Actors)
{
if (a.Location.X >= self.World.Map.MapSize
|| a.Location.Y >= self.World.Map.MapSize)
continue;
var bounds = a.GetBounds(true);
var i1 = (int)bounds.Left / scale;
var i2 = (int)bounds.Right / scale;
var j1 = (int)bounds.Top / scale;
var j2 = (int)bounds.Bottom / scale;
for (var j = j1; j <= j2; j++)
for (var i = i1; i <= i2; i++)
bins[i, j].Add(a);
}
}
IEnumerable<Actor> ActorsInBins(int i1, int i2, int j1, int j2)
{
for (var j = j1; j <= j2; j++)
for (var i = i1; i <= i2; i++)
foreach (var a in bins[i, j])
yield return a;
}
public IEnumerable<Actor> ActorsInBox(int2 a, int2 b)
{
var r = RectangleF.FromLTRB( a.X, a.Y, b.X, b.Y );
return ActorsInBins(
a.X / scale,
a.Y / scale,
b.X / scale,
b.Y / scale)
.Distinct()
.Where(u => u.GetBounds(true).IntersectsWith(r));
}
}
}

View File

@@ -272,6 +272,7 @@ World:
SpawnMapActors:
SpawnDefaultUnits:
EvaAlerts:
SpatialBins:
MGG:
GeneratesGap: