Make Aircraft.OnBecomingIdle accesible.
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@@ -163,7 +163,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class Aircraft : ITick, ISync, IFacing, IPositionable, IMove, IIssueOrder, IResolveOrder, IOrderVoice, IDeathActorInitModifier,
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public class Aircraft : ITick, ISync, IFacing, IPositionable, IMove, IIssueOrder, IResolveOrder, IOrderVoice, IDeathActorInitModifier,
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INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyActorDisposing,
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INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyActorDisposing, INotifyBecomingIdle,
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IActorPreviewInitModifier, IIssueDeployOrder, IObservesVariables
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IActorPreviewInitModifier, IIssueDeployOrder, IObservesVariables
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{
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{
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static readonly Pair<CPos, SubCell>[] NoCells = { };
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static readonly Pair<CPos, SubCell>[] NoCells = { };
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@@ -519,7 +519,7 @@ namespace OpenRA.Mods.Common.Traits
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init.Add(new FacingInit(Facing));
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init.Add(new FacingInit(Facing));
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}
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}
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protected virtual void OnBecomingIdle(Actor self)
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void INotifyBecomingIdle.OnBecomingIdle(Actor self)
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{
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{
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if (Info.VTOL && Info.LandWhenIdle)
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if (Info.VTOL && Info.LandWhenIdle)
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{
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{
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