check sequence image at RenderSprites level
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@@ -20,14 +20,21 @@ namespace OpenRA.Mods.Common.Lint
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var sequences = MiniYaml.MergeLiberal(map.SequenceDefinitions, Game.ModData.Manifest.Sequences.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
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var races = map.Rules.Actors["world"].Traits.WithInterface<CountryInfo>().Select(c => c.Race);
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foreach (var actorInfo in map.Rules.Actors)
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foreach (var renderInfo in actorInfo.Value.Traits.WithInterface<RenderSimpleInfo>())
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{
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foreach (var renderInfo in actorInfo.Value.Traits.WithInterface<RenderSpritesInfo>())
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{
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var image = renderInfo.Image ?? actorInfo.Value.Name;
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if (!sequences.Any(s => s.Key == image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
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emitWarning("Sprite image {0} from actor {1} has no sequence definition.".F(image, actorInfo.Value.Name));
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foreach (var race in races)
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{
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var image = renderInfo.GetImage(actorInfo.Value, map.Rules.Sequences[map.Tileset], race);
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if (!sequences.Any(s => s.Key == image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
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emitWarning("Sprite image {0} from actor {1} on tileset {2} using race {3} has no sequence definition."
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.F(image, actorInfo.Value.Name, map.Tileset, race));
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}
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}
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}
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}
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}
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}
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