check sequence image at RenderSprites level

This commit is contained in:
Matthias Mailänder
2015-05-30 11:40:07 +02:00
parent b7567fa5fa
commit e2e9ce9d7e
16 changed files with 60 additions and 24 deletions

View File

@@ -62,8 +62,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
layerPreview.GetPalette = () => resource.Palette;
var variant = resource.Variants.FirstOrDefault();
var sequenceProvier = modRules.Sequences[world.TileSet.Id];
var sequence = sequenceProvier.GetSequence("resources", variant);
var sequenceProvider = modRules.Sequences[world.TileSet.Id];
var sequence = sequenceProvider.GetSequence("resources", variant);
var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
layerPreview.GetSprite = () => sequence.GetSprite(frame);