check sequence image at RenderSprites level
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@@ -62,8 +62,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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layerPreview.GetPalette = () => resource.Palette;
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var variant = resource.Variants.FirstOrDefault();
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var sequenceProvier = modRules.Sequences[world.TileSet.Id];
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var sequence = sequenceProvier.GetSequence("resources", variant);
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var sequenceProvider = modRules.Sequences[world.TileSet.Id];
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var sequence = sequenceProvider.GetSequence("resources", variant);
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var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
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layerPreview.GetSprite = () => sequence.GetSprite(frame);
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