check sequence image at RenderSprites level
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@@ -658,6 +658,7 @@
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TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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RenderSprites:
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Palette: effect
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Image: crate
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WithCrateBody:
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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Selectable:
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@@ -67,7 +67,7 @@ CAMERA.small:
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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FLARE:
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Immobile:
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OccupiesSpace: false
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@@ -81,3 +81,4 @@ FLARE:
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Tooltip:
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Name: Flare
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BodyOrientation:
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@@ -151,3 +151,4 @@ EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorResourceLayer:
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@@ -1422,7 +1422,8 @@ Rules:
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Tooltip:
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Name: Crate
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WithCrateBody:
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Images: scrate
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RenderSprites:
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Image: scrate
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E1.Autotarget:
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Inherits: E1
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Buildable:
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@@ -1331,7 +1331,8 @@ Rules:
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Tooltip:
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Name: Crate
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WithCrateBody:
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Images: scrate
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RenderSprites:
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Image: scrate
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E1.Autotarget:
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Inherits: E1
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Buildable:
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@@ -655,8 +655,8 @@
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TerrainTypes: Clear, Rough, Road, Ore, Beach
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RenderSprites:
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Palette: effect
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Image: scrate
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WithCrateBody:
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Images: scrate
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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Selectable:
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Selectable: false
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@@ -195,3 +195,4 @@ MSLF:
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Cost: 250
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RequiresPower:
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DisabledOverlay:
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@@ -152,7 +152,8 @@ MONEYCRATE:
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SelectionShares: 1
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UseCashTick: true
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WithCrateBody:
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Images: wcrate
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RenderSprites:
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Image: wcrate
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HEALCRATE:
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Inherits: ^Crate
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@@ -71,3 +71,4 @@
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ExcludePalettes: terrain, effect
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ChronoshiftPaletteEffect:
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NukePaletteEffect:
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@@ -169,3 +169,4 @@ EditorWorld:
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Inherits: ^BaseWorld
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EditorActorLayer:
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EditorResourceLayer:
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@@ -29,7 +29,6 @@ DPOD:
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -55,7 +54,6 @@ DSHP:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Hovers:
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@@ -161,7 +159,6 @@ ORCATRAN:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Hovers:
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@@ -50,7 +50,6 @@ TRUCKB:
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Speed: 56
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RevealsShroud:
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Range: 5c0
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -69,7 +68,6 @@ ICBM:
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ROT: 5
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RevealsShroud:
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Range: 7c0
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Transforms:
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@@ -98,7 +96,6 @@ BUS:
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Types: Infantry
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MaxWeight: 20
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -121,7 +118,6 @@ PICK:
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Types: Infantry
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MaxWeight: 2
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -144,7 +140,6 @@ CAR:
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Types: Infantry
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MaxWeight: 4
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -167,6 +162,5 @@ WINI:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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