From e2f51a3424f03fd43131de68d2469f22bc3e3f1c Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 4 Aug 2013 20:09:11 +1200 Subject: [PATCH] Update changelog. --- CHANGELOG | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 5ce8ae0dd1..613d27543c 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,5 +1,9 @@ NEW: All mods: + Overhauled Fog of War to freeze the state of resource, smudge, and structures. + Overhauled weapon projectile physics and rendering. + Added starting units configuration to the lobby (MCV only, light support, heavy support). + Added lobby options for disabling shroud and fog of war. Added an ingame credits menu. Added descriptive error messages when connecting to a server fails. Added guard ability to combat units ('d'). @@ -23,15 +27,22 @@ NEW: Fixed units chasing a chronoshifted unit across the map. Fixed units not being able to attack buildings from some angles. Fixed infantry not being able to attack units from some angles. + Unified the music player between C&C and RA/D2K. + Unified tooltip behavior between C&C and RA/D2K. Removed some developer-specific options from the settings menu. Red Alert: Added external capturing for engineers (like C&C Generals). Added collection animation for parabomb crate. + Added public countdown timers to A-bomb and GPS. Fixed artwork glitches in several units and buildings. Fixed incorrect player color on captured oil derricks on some maps. Fixed support powers being available after winning a game. Fixed sniper damage vs walls. Fixed destroyable ore mines. + Fixed chronotank teleport sound. + Improved chronoshift interaction with vehicle husks. + Added build limit to iron curtain and chronosphere. + Removed bibs from iron curtain and chronosphere. Improved dog attack behavior. Tweaked some weapon explosions. Sniper health reduced. @@ -52,7 +63,8 @@ NEW: Removed maps: Hotzone, Mjolnir-2, Seaside. Disabled bots on several maps where they don't work well. C&C: - Added starting units configuration to the lobby (MCV only, light support, heavy support). + Fixed Nod01 mission. + Fixed mouse cursor colors. Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured. Added some texture to the UI background. Fixed veterancy chevrons on cloaked units. @@ -78,10 +90,12 @@ NEW: Fixed a crash with server hosting under Windows. Significant improvements to pathfinder performance when ordering units to areas they cannot reach. Reduced order lag for singleplayer games. + Added audio device configuration. Added support for TS/RA2 mix files. Added support for TS/RA2 SHP images. Added support for TS/RA2 voxel models. Added support for D2K RS archives. + Added support for D2K R8 images. Added support for WAV audio files. Added support for XCC mix databases. Added support for the D2K InstallShield archive. @@ -90,13 +104,14 @@ NEW: Added additional debug information when yaml merging fails. Added additional customization options for laser weapons. Added additional logging for server errors. - Additional refactoring working towards TS/RA2 terrain support. + Significant additional work towards TS/RA2 terrain support. Build system and packages: Host windows OpenAL and SDL dependencies on our own servers to avoid excessive downtime. Map Editor and Tools: Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu). Added EditorConfig definitions for editors that support it. Added StyleCop definitions for editors that support it. + 20130514: All mods: Destroyed bridges can now be repaired with an engineer.